Tagged With: real-time

Unity Technologies Headline News

Unity Awarded First Emmy for ‘Baymax Dreams’ Collaboration

Unity game engine recognized with Technology and Engineering Emmy Award for ‘Big Hero 6 The Series’ short film collaboration with Disney Television Animation.

Baobab Headline News

Baobab Studios Short ‘Crow: The Legend’ Launches Globally

Executive produced by John Legend, animated VR experience and theatrical short from the Emmy-winning makers of ‘Asteroids!’ and ‘Invasion!’ now available online.

Google Spotlight Stories ANIMATIONWorld

John Kahrs Enters the ‘Age of Sail’ with Cinematic New VR Short

Taking virtual reality onto the high seas, Oscar-winning director of Disney’s ‘Paperman’ delves into the making of Google Spotlight Stories’ longest, most visually complex virtual reality experience to date.

real-time graphics ANIMATIONWorld

Powered by Unity: How a Global Team of Artists Brought ‘Sonder’ To Life

Making its online debut as a Vimeo Staff Pick, Oscar-qualified short film ‘Sonder’ uses the power of real-time graphics inside the Unity game engine to achieve a distinctive 2D ‘toon-shaded visual style.

Baobab Headline News

TRAILER: Baobab Studios Launching New VR Short, ‘Crow: The Legend’

Featuring an original song by John Legend, new virtual reality experience and accompanying theatrical short available November 15 on YouTube and Oculus VR.

Unreal Engine Headline News

Epic Games Releases Unreal Engine 4.21

New release adds increased mobile optimizations to Android and iOS, up to 60 percent speed increases when cooking content, and more power and flexibility in the industry-leading Niagara effects toolset for real-time VFX.

Light Field Lab Headline News

Light Field Lab and OTOY Making the ‘Star Trek’ Holodeck a Reality

Endeavor and Roddenberry Entertainment leading development of original content, with OTOY’s real-time rendering and Light Field Lab’s groundbreaking holographic display technologies.

Epic Games Headline News

Epic Games Introduces Unreal Engine Online Learning

New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.

Chaos Group Headline News

Chaos Group Debuts New Real-Time Ray-Tracing Technology at SIGGRAPH 2018

Project Lavina Demonstrates photorealistic computer graphics rendering at up to 90 frames per second on new NVIDIA Turing-based Quadro RTX GPUs.

SIGGRAPH 2018 Headline News

SIGGRAPH 2018 to Spotlight Creators and Pioneers in Games at Real-Time Live!

Creators, visionaries and pioneers from the world’s leading studios within the games industry to be showcased at SIGGRAPH 2018, running August 12-16 in Vancouver.

Annecy 2018 Headline News

Digital Dimension Bringing ‘Improbable Pirate Adventures’ to Annecy 2018

Real-time rendering within Epic Games Unreal 4 game engine powers new CG-animated short-form series aimed at 6-11-year-olds.

real-time graphics Headline News

Cloud Imperium Games, Faceware Technologies Bring Real-Time Graphics to ‘Star Citizen’

First-of-its-kind facial tech allows players to animate their character’s face while playing the first-person universe space simulation game.

Epic Games Headline News

Couldn’t Make It to SIGGRAPH? Watch the Epic Games User Group Presentation Online

Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.

Allegorithmic Headline News

Allegorithmic Unveils Substance Painter 2017.2 and More at Substance Days Hollywood 2017

Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual  Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.

Annecy 2017 Headline News

Digital Dimension Unveils Two New Properties at Annecy 2017

Two new CG-animated series -- ‘Improbable Pirate Adventures’ and ‘Time Travelling Caveman Scientist’ -- to be produced at Montreal-based 3D and VFX studio using the Unreal 4 game engine.

FMX 2017 Headline News

FMX 2017 to Explore the Intersection of Automotive and Real-Time Graphics

New automotive track at FMX 2017 to include series of talks with Marc Petit, general manager for Unreal Enterprise at Epic Games, about the use of real-time graphics and games engines in the automotive development process from design to retail.

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