Chaos Group Launches V-Ray for NUKE
Fully-integrated ray-traced rendering now available for The Foundry's industry-standard compositing tool.
Fully-integrated ray-traced rendering now available for The Foundry's industry-standard compositing tool.
A 30-year industry veteran, Welch has extensive experience in Visual Effects and Production management, and knows the entertainment business on a ground-up operational and financial basis.
Steward Burris, Zach Tucker, George Saavedra, Brian Broussard, Matthew Maude and Charles Trippe add major firepower to MPC LA Advertising 3D division.
Animatrik Film Design and D14D collaborate to offer a new mo-cap experience to the VFX and video game communities across North America.
Directed by Tim Miller with VFX from Blur Studio, 20th Century Fox’s ‘Deadpool’ arrives in theaters on February 12, 2016.
Previs supervisor Jim Baker walks us through The Third Floor’s key previs and postvis efforts on the latest Marvel feature.
This year’s Studio spotlights projects in alternative fields involving new foundations in computer graphics, particularly those using interesting UIs to interact with the physical world.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
Prime Focus World’s senior stereo supervisor Richard Baker reveals how the team worked with miniature scale in Marvel’s latest superhero blockbuster “Ant-Man,’ starring Paul Rudd.
Trailer premiering at Xbox gamescom 2015 briefing introduces new strategy game set in the Halo universe.
Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.
Forum to feature panels on Virtual Reality and TV, OTT and extended content forms; industry leaders to host interactive business roundtables.
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
Dneg VFX supervisor Alex Wuttke talks lighting, camera arrays and macro photography on Marvel’s latest superhero movie.
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
VFX supervisor Greg Steele talks about bringing ants, wasps and a tiny superhero to the big screen in Marvel’s new action adventure.
NYC-based previs studio stretches creative boundaries with ‘Bayonet’ music video tapping company’s strengths in motion capture, 3D animation, visual effects, editorial, and more.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.