Animation Nights New York Announces Inaugural ‘Best of Fest’
Two-day festival features 20 selections from the 200 beautiful shorts screened at the org’s curated monthly events.
Two-day festival features 20 selections from the 200 beautiful shorts screened at the org’s curated monthly events.
The 27,000-square-foot state-of-the-art production space features a 4K pipeline and space for 250 artists.
NVIDIA releases the full source code for VR Funhouse along with a brand-new mod editor called the VR Funhouse Mod Kit now available through the Epic Games launcher.
Italy’s VIEW Conference celebrates its 17th anniversary with full program of keynote presentations, production sessions, workshops, talks and more.
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
Virtual Reality experience from the imagination of acclaimed film director Jon Favreau takes advantage of room-scale technology to immerse users in an enchanted fantasy world.
Seasoned VFX production talents bring lengthy experience in the Canadian visual effects industry with credits spanning television, advertising and features.
Co-creator and voice talent behind Adult Swim’s hit series ‘Rick & Morty’ teams with Epic Games executive producer Tanya Watson to create a new Virtual Reality game studio.
Oscar-winning director’s 360-degree short film for Google Spotlight Stories is included in two screening blocks and will also be presented at a specially installed 360-degree Dome theater.
New 25,000-square-foot digital studio in Culver City dedicates more space, technology and resources for advertising, interactive and feature film projects.
Former Th1ng managing director brings an impressive roster of global animation talent, including London-based Hush, directorial duo David & Boris, animation and mixed media director Alon Ziv, and stop-motion director Anthony Farquhar Smith.
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
360-degree interactive short with production design by Caldecott-winning illustrator Jon Klassen previously launched on Moto X and Moto G devices and on the Google Spotlight Stories app on Android and iOS.
Talks and workshops at the 2016 edition of Italy’s largest computer graphics conference to include ‘Finding Hank’ with Pixar supervising technical director John Halstead, The Visual Design of ‘The Good Dinosaur’ with director of photography Sharon Calahan, and The Making of ‘Open Season: Scared Silly’ with director David Feiss.
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
AMD Radeon Pro SSG Set to Transform Workstation PC Architecture, and to Shatter Real-Time Visual Computing Barriers.
AMD Introduces New Professional Graphics Vision and Strategy, Empowering the “Art of the Impossible”
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.