VFXWorld Magazine
'Revenge of the Sith': Part 3 — Attack of General Grievous
In honor of the last Star Wars movie, Episode III Revenge of the Sith, VFXWorld concludes its three-part series with an in-depth look at the making of the newest villain, the CG General Grievous.
The Digital Eye: The Shape of Blockbuster VFX to Come
This month's Digital Eye has Peter Plantec giving the down low info on the big visual effects to come in 2005.
Visual Effects on a Low, Low Budget
Rick DeMott investigates the world of low budget genre films and discovers that visual effects are making it easier and cheaper to do independent productions.
'Revenge of the Sith': Part 2 — Digital Environments Strike Back
In honor of the last Star Wars movie, Episode III Revenge of the Sith, VFXWorld continues its three-part series with an in-depth look at ILMs ramping up of digital environments.
Digitally Fine Tuning 'The Piano Tuner of Earthquakes'
Andy Stout reports on how Optical Art and The Foundry collaborated on a new DI process to achieve the soft and surreal look in the latest feature from the Brothers Quay.
3ds Max 7.5 Review: Incorporating Hair and Fur
Libby Reed cracks open animation vet Martha Sigalls new book, Living Between the Lines: Tales from the Golden Age of Animation, and finds the line between biography and history.
'Dominion': How Proxima Possessed the 'Prequel to The Exorcist'
With the long-awaited release of Paul Schraders Exorcist prequel, Alain Bielik unearths the secrets of Proximas digital success.
'Revenge of the Sith': Part 1 — The Circle is Now Complete
In honor of the last Star Wars movie, Episode III Revenge of the Sith, VFXWorld begins its own trilogy with an overview of ILMs technical achievements in George Lucas second triptych. This will be followed by Sith articles exploring digital environments and the making of the newest CG villain, General Grievous.
'Pariah' Review: How Digital Extremes Stays Cutting Edge
Alain Bielik explores how MPC improved its motion capture and crowd simulation toolset for the siege of Jerusalem in Kingdom of Heaven.
The Great Divide in CG Facilities: A Metamorphosis
Tony Cristiano looks at the lightning speed advances in the visual effects industry and how it affects the big studios vs. the smaller ones.
Gelato 1.2 Review: A Sweet Step for CPU-Accelerated Renderers
Tara DiLullo explores the challenges of mixing practical and visual effects for Photon VFX in updating House of Wax for the Paris Hilton crowd.
Blurring the Lines at Blur with Animated Shorts
Tim Miller talks about parlaying commercial success at Blur Studios into a flourishing shorts program.
fmx/05: Europe’s Hottest Digital Content Creation Conference
Peter Plantec reports back from fmx/05 in Stuttgart, Germany, after experiencing an invigorating and intimate kind of DCC conference rooted in real-world and academic synergy.
'Inspired 3D Short Film Production': Production Planning — Part 5
In part five of the production planning section of Inspired 3D Short Film Production, authors Jeremy Cantor and Pepe Valencia discuss raising cash, simplifying the intended cinematic vision, expanding production time and lowering production costs.
'Kingdom of Heaven': MPC’s Sword and Sandal Hat Trick
Alain Bielik explores how MPC improved its motion capture and crowd simulation toolset for the siege of Jerusalem in Kingdom of Heaven.
'House of Wax': A Real Scream for Photon VFX
Tara DiLullo explores the challenges of mixing practical and visual effects for Photon VFX in updating House of Wax for the Paris Hilton crowd.
NAB2005 Overview: Working the Workflow
In this months Digital Eye column, Peter Plantec looks at the nomadic nature of the visual effects industry.
'Inspired 3D Short Film Production': Production Planning — Part 4
In the fourth part of the production planning chapter from the book, Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia tackle the issues of budgets.
Hitchhiking Along the 'CG' Galaxy with Cinesite
Mary Ann Skweres hops aboard The Hitchhikers Guide to the Galaxy with the clever, creative vfx crew at Cinesite.
'XXX: State of the Union' — 2 the Xtreme VFX
Alain Bielik signs up for the mission looking into the extreme effects ILM performed for XXX: State of the Union.
Getting Immersed in 3D All Over Again
Bill Desowitz looks at the reemergence of 3D with big pushes by IMAX and George Lucas, James Cameron, Robert Zemeckis, Robert Rodriguez and Peter Jackson.
The Digital Eye: Nomads Like Us
In this months Digital Eye column, Peter Plantec looks at the nomadic nature of the visual effects industry.
The Future of Visual Content in Gaming
Fred Galpern gazes into the future to see what is on the horizon of cutting-edge visual content in gaming.