JPL, VFX and Space Exploration
Henry Turner delves into how JPL is using visual effects to advance science in the area of space exploration.
Henry Turner delves into how JPL is using visual effects to advance science in the area of space exploration.
Mary Ann Skweres examines the connections between the visual effects industry and medical visualization.
With the production of vfx looking more and more like the principal unit, Jenny Fulle discusses the importance of chemistry in matching people with projects at Sony Pictures Imageworks.
Christopher Panzner ponders the future of 3D and visual effects in creating immersive worlds beyond what can be imagined today.
Andy Stout gets the lowdown from users on why Iridas new SpeedGrade DI offers the future direction of how we will do this business.
Anime expert Fred Patten reviews the latest anime releases including Chrono Crusade, Get Backers, Knight Hunters: Eternity, Rave Master and Time Bokan.
Mary Ann Skweres sniffs out the 411 on UVPhactorys CG stylings for Pete Misers hip-hop video, Scent of a Robot.
In the first of a multi-part series from the Inspired 3D Short Film Production book, Jeremy Cantor & Pepe Valencia begin to help you organize your project with detailed planning.
Andy Stout looks at the impressive greenscreen and other CG work that went into the 15-minute short from Stephen St. Leger and James Mather. Includes QuickTime movie clips!
In the second of a two-part series from the Inspired 3D Short Film Production book, filmmaker Morgan Kelly continues to explain how he made the short film The Terrible Tragedy of Virgil and Maurice.
Mary Ann Skweres sniffs out the 411 on UVPhactorys CG stylings for Pete Misers hip-hop video, Scent of a Robot.
Bill Desowitz talks with visual effects supervisors from Harry Potter and the Prisoner of Azkaban, I, Robot and Spider-Man 2 about each others work.
Peter Plantec pontificates on the future of vfx and where todays hot trends are headed, so plug-in and read on.
David Schaub breaks down some of the key sequences and creative/technical challenges in the latest installment of his exclusive Polar Express Diary.
Bruce Shutan reports that it was back to basics for the 2005 Super Bowl spots, which continued the trend of seamless vfx.
Alain Bielik uncovers the demonic inspirations and digital challenges of bringing Hellblazer to the big screen as Constantine.
Alain Bielik speaks with ILM and Tippett Studio about raising the digital bar when it comes to cartoony CG antics in Son of the Mask.
Tulay Tetiker presents an overview of the many companies competing in the growing German visual effects industry.
In the second part of our Polar Express production diary, animation supervisor David Schaub chronicles the performance capture and "MoCap/Anim" processes.
Tara DiLullo goes behind the scenes to discover how vfx artist Joe Laffey made the attention-grabbing spec spot, X-Games Skateboard.
Gene Deitch looks at his diverse fan base, which ranges from lovers of Tom Terrific to his work on Weston Woods Studios projects.
Animal Logic creates a series of interstitials to complement Cartoon Networks international rebranding effort. Includes QuickTime clips!