FrameForge 3D Studio 2: Giving Users What They Want
Christopher Harz attends the biggest and baddest GDC ever and tells us what he found with contributions from Dominic Cianciolo.
Christopher Harz attends the biggest and baddest GDC ever and tells us what he found with contributions from Dominic Cianciolo.
In the latest excerpt from Learning Maya 7 | Foundation, Marc-AndrGuindon and Cathy McGinnis finish mapping the orb.
Janet Hetherington checks in with vfx companies to ask about key trends and challenges, and how firms plan to improve their business this year.
J. Paul Peszko looks into the growing business trend of VFX companies branching out into 3D animation.
In this months Mind Your Business, Mark Simon tackles the ins and outs of a freelancers dreaded necessity invoicing.
Alain Bielik chats with the chief vfx supervisors on videogame-turned-feature film Silent Hill about tackling a job that started with three vfx houses and grew to nine.
Alain Bielik talks with visual effects supervisor Raymond Gieringer on how vfx were needed to keep political thriller The Sentinel in its White House setting. Featuring QuickTime vfx progression clips.
Karen Raugust reports on the importance of how three vfx houses developed guidelines for unique digital asset sharing while collaborating on The Chronicles of Narnia.
Bill Desowitz interviews Softimages vp/gm Marc Stevens and special projects manager Michael Isner about the business ramifications of the companys release of Face Robot, the industrys first software dedicated to the creation of believable facial animation for high-end productions.
In this months Digital Eye column, Sony Pictures Imageworks Jenny Fulle discusses the recent advances in stereoscopic 3-D and how it may be bring the magic back to the theatrical experience.
In the latest excerpt from Learning Maya 7 | Foundation, Marc-AndrGuindon and Cathy McGinnis cover spherical mapping while texturing a polygonal meshing.
Ellen Wolff looks into Sundance opener, Friends With Money, which highlights the growth of invisible effects.
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!
In the latest excerpt from Learning Maya 7 | Foundation, Marc-AndrGuindon and Cathy McGinnis cover texturing a polygonal meshing.
Mary Ann Skweres reports on vital 3D visualizations for forecasting and tracking of Hurricanes Katrina and Rita. Includes QuickTime clips!
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!
Karen Raugust reports on the growing convergence in design visualization in various industries, as they share digital assets and information to solve mutual production problems.
In this months Digital Eye, Peter Plantec suggests why Americans should consider attending the upcoming fmx/06 DCC conference in Stuttgart.
Bill Desowitz discusses with Rainmaker a new approach to crowd scenes for greater excitement and dramatic tension in Shes the Man. Includes a QuickTime clip!
Alain Bielik unmasks the 3D tricks for blowing up London and other terrorist activity in the explosive political thriller, V For Vendetta.
Chris Robinson digs up It Pains Me to Say This by George Griffin for close inspection in this months Animators Unearthed.
VFXWorld presents the third excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt continues a close-up look at how to animate a polygonal orb.