I attempted my first lip sync last week.
Please click here to peep it: Lip Sync Test
I was hoping to get some crits, comments and suggestions from some fresh eyes.
Thanks!
robert
I attempted my first lip sync last week.
Please click here to peep it: Lip Sync Test
I was hoping to get some crits, comments and suggestions from some fresh eyes.
Thanks!
robert
Hey Bobby, looking good so far. The Lipsync looks behind. I'm not sure how easy it is to do in DDD but if you could move all the mouth shapes 2 frames earlier in the time line, I think it would sync up better. Also it's hard to see the lip sync with his head moving all around. Do you have a straight on front view of his face with out any moving, and just the facial acting? That would be easier to see the lip sync then.
Aloha,
The Ape
...we must all face a choice, between what is right... and what is easy."
Hey man, thanks for the crit.
Here's a link to the face only camera
This POV looks very weird... :D But maybe you can see if the sync is off from this camera angle.
bobby
I agree, the lip synch looks fairly good, but a little late. If you can shift all the keyframes up a little bit, that would help everything with minimal work.
Nathanael Fuller
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Online Portfolio: www.fulleranimation.com
Demo Reel: www.fulleranimation.com/video/Reel_Hi.mov
I don't know if this is the same person that had the exploding barn and and long shot of the home as the television left the house like a puppy, but I gotta give you props for keeping up with the same blue mutant all of this time:)
In my traditional animation studies, I was given the attached mouthchart. I use this chart all of the time because in animation, it isn't always necessary to illustrate every single sylable and smidge in the mouth. From the chart, you can exaggerate and make motion from one mouth to the next.
In 3d, there are always going to be major differences in how the mouths move from shape to shape and word to word, but I DO believe that there can be a simplicity. This chart is just ONE way to do it, but don't swallow it as fact. It's just what I use, and it works for me...maybe you too.
The chart was created by one of my animation teachers at SVA and I hope he won't mind if I share the wealth.
The reason I'm giving you this is because I'm not sure that I'm convinced that moving the frame rate up a notch is the solution to your problem.
When he says "STORIES" for example, the mouth shape just isn't right in my head and I don't care how fast Steve Martin is yelling at the late John Candy.
Also,
as acting goes, I don't like that he's got his finger padding his chin and looking up in the air. If he's gonna get mad...and in this scene, he does, START mad and end mad.
Just a thought. Take it with a grain of salt:)
Seriously though. Much better than I can do in 3d, but seeing as how you know that part, keep in touch with the animation part in characters talking. It's close, but you won't see a synching of frames of sound to animation saving the fact that some (not all) of the mouths are not in the right place in the right shape throughout every moment of this little sample.
Good luck and cut me down if you disagree, please:)
L8r
Adam
Atomcloud Animation
Thanks a bunch for the crits and comments guys.
madaman90 - nah, I'm not the one who did the animation you spoke of earlier. Maybe me using Generi by Andrew Silke caused the confusion. Hella people use him, thanks to a great, intuitive rig.
madaman90, alto1_MO, and the animated ape,
As I've learned early, crits only make us better if our egos don't get in the way :) Since this was my first lip sync, I knew it wasn't going to be dead on, so any advice from fresh, experienced eyes are oh so welcomed. Traditional or 3D, it's all about the performance. With that said...
yeah, the sync is off both in timing and accuracy (due to me not as much simplifying the words). I guess I fell into constructing every syl. hit. Moving the keys isn't that tough, since I'm a new fan of the DDD dopesheet. But yeah, the construction of some of the shapes are a bit off. Thanks a bunch madaman90 for the reference guide.
On top of the sync and phenome re-visting, I'm also going to add a different first pose. (agreed, my first pose was not really convincing, as it was suggesting a different emotion was about to take place.)
The more all these things are pointed out, the more I can really see flaws in the performance. So yeah, I'm gonna take another shot at it. I'll be posting the next playblast with a frame display breakdown soon this week.
THANKS again!
bobby
Hi Bobby,
It's nice to see you open to all our crits. It is a great way to learn. And with that said... :rolleyes: I just watched your animation again. I think all your animation could stand to be moved forward at least 2 frames. It helps visually to actually hit your poses slightly ahead of the word, usually 2 frames. When you hit the pose exactly, with the dialogue, just like in lip sync, it looks slightly off. So the view needs a visual cue as to what is being said, befor it is actually said. So many words later, animate just ahead of your dialogue.
I don't really know DDD but I was wondering how easy it would be to modify that Generi rig? I'm going to start learning Maya, and could care less about modeling. The Generi rig looks well done, but I wanted to have my own character model instead. Would you know if that would be hard to do?
Mahalo,
The Ape
p.s. I think it was Rebelhill that did the TV dog.
...we must all face a choice, between what is right... and what is easy."
Ape,
Thanks for noting the timing issue. As I do more tweekage, I'll bump forward a few of the actions keys vs. the sync.
About the Generi rig... I'm really not into the modeling in 3D either, but I have seen some animators creatively make it their own.
This is a really good example: Clerks
(Oh yeah, the character on the right is another free rig from "rigging101")
bobby
YO... thanks so much for the crits and comments!
Aaaaaaaannnnnnnd here is the latest:
Latest Lip Sync
bobby
Much better than before bobbyc!
Much more convincing lipsynch. And you totally fixed the "stories" part. Good!
The only thing I'd say is that the acting in the beginning doesn't lead itself enough into the great performance beginning with "Here's a good idea". It's good that you changed it. It's definitely a bump up in "grumpy". remember, Mr. Martin stutters when he begins to talk. People do that when they're BEYOND furious. Think about that when you explode into the speech.
Once you're there, the rest of the acting is great.
Normally, I don't do this, but I attached a suggestion of acting to this post. I don't like suggesting courses of action, but if I were looking at this at a professional level, I'd want to find the faults, and you're close....very close:)
I'd like to see the introduction get madder than you have it.
Please don't COPY what I sent. It's just one way to suggest "mad" from the get go more than a pair of crossed arms across the body.
L8r,
p.s. on the second attachment on the left side, where it says "x4"...change that to "x2"
Adam
Atomcloud Animation