One is a joint-breaking exercise in profile, and the second is a footless, real-live-headless basketball player regaining balance before he would then pivot and shoot. The latter shows the stages from line skeleton (visualized in 3D though) to getting more of a shape on him, to corrective shaping and color.
8.1k, 29.3k respectively.
oh sorry for a moment i was like thats a waste of time to post that then i saw them
really nice natural motions :D
I am not a very experienced animator compared to the professionals here and certainly not an expert with Tablet animation yet; however, my mind and its eye are at a very good point right now, especially with recent inspirations, to implement what abilities I do have in a very quickly adapting way.
That said, I appreciate the compliment. Ideally, I'd like the smooth timing of the profile of the "phooey/shucks" wave and the complexity of a more dynamic and interesting model like the athlete. You see how quickly the quality degrades with the level of detail, though; Both of these were done in sequence in just under 10 minutes and one clearly moves better. The anatomy issues with the basketball player were only corrected in that last stage, and it still looks ridiculous to have his knee popping out. There's no real principles deliberately at work, just a few here and there that naturally came out of my subconscious knowledge.
One of these reasons they probably call them roughs is outside the drawing style; you just sorta do these sometimes to get kinks worked out and get into a flow, and that shows here. Though the angles are kinda cool for a one time deal. Trying to "find my style..."
what proramme do you use to get your pencil test????
I meant to imply it by my second post and the style of the submissions themselves, but for both of these I wasn't using a lightbox altogether and went and toyed with my Wacom 6x8 intuos2 and Macromedia Flash MX 2004 Educational. So in as much as that's a "pencil test," as I understand your meaning, that's my software.
I used to work on an Amiga 2000 computer back in the early 90's with a program called The Disney Animation Studio. Your animations reminded me of that program. I learned a lot with it. Are you able to make longer animations with the software you're using, and does it have an "onion skin" option, which allows you to see underlaying frames (see through)?
Frank
Yes, Flash can do longer animations. I only use it for testing out movement ideas I have, so the things I submit on here are like 9-18 frames tops. It has an onion skin, but so far as I know you can't adjust the dark/light for the different layers. I use it to find anchors (by that I mean specific unmoving points like a jawline that I can hang a chin from, or the shoulder in the arm anim) and then turn it off so I can visualize.
Personally, I've seen some pretty huge animations done frame by frame in Flash with a tablet. Problem is, you need to keep your kps down so that average computers can play it in real time.
I like both anims. I would however, hold a bit on the last frame so that we can process the motion better for a review. The arm looks good, but I feel the basketball player needs more of a snap aftermotion after stoping. There is just too much intertia to stop so suddenly.
I wish that were its only problems. The b-ball guy was more of a making specific humanesque shapes move, and that whole motion is only part of bigger motions, as well as the fact that I didn't even draw hands/feet/head, so seeing a foot/shoe crunch to sort of absorb the shock of stopping would be a big plus.