Finally found a place to upload movie files. So here goes.
Maybe you remember this set of ruffs I posted in my Daily Sketch thread:
http://img.photobucket.com/albums/v430/krakelwok/Ruffs.jpg
This is what they look like not tied down yet and shot on 2's just to check them in motion:
http://media.putfile.com/DMRuff1
Followed by tied down, timed ruffs without any breakdowns or inbetweens:
http://media.putfile.com/DMRuff2Timed
And the finished ruff sequence, all inbetweened and timed:
http://media.putfile.com/DMRuff2
Well, hope all the links work. You need a DivX codec to watch the movies!
My brother came home for Christmas, showing me the Flash game he's working on. You know, the one with that tiny rocker guy for a character. I animated some more using him as a model. This time, I made him head-bang. My brother has a similar animation of him which plays whenever the character in the game doesn't get moved for a few seconds. He hasn't learned character animation, though, which is why his version lacks some basic principles, like follow-throughs. I'm sure he'll put the finished game online so I can link to it someday. Apart from his animation leaving the odd thing or two to be desired, the game as such works really well!
Click here to watch Mosh92
Hum - I think I could've exaggerated the down pose even more. And this little animation is so rubbery it makes the run I ruffed out some weeks ago appear quite stiff. (Exaggeration, arcs, exaggeration, arcs - I've got much to learn!)
i have divx and it still isnt working for me.
Best try downloading their latest Windows Media codec from their official website, I'd say. Try the free DivX Play Bundle.
http://www.divx.com/divx/?src=toptab_divx_from_/index.php
Sorry about the inconvenience but DivX is the best compressor I can use for outputting my pencil tests. Admittedly, the program I'm forced to use at the moment is rather crappy.
That is incredible! I just kept watching it. I am truly inspired.
Now for the dumb questions. How long did it take? How many frames all together? And do you plan to ink and color it?
Again, great work. Looking forward to seeing more.
KalEl118
very cool animation and the timing is really good. is this just a little test, or is it going to be part of a bigger animation?
I would really love to see this in a loop so I can gather in the movement and such. Anyway you can loop it?
Ontiaous
Black Anvil Designs©
i REALLY want to see this...
i have divx as well and cannot view it, but since divx newest version is PC only.....i cannot......they SERIOUSLY need to freakin unify these stupid formats.
until then people need to be aware of these issues and use common ones. .WMV, .MOV(my favorite, since quicktime streams the best over the web) or even .avi if needed. anything else is just too needy.
"who wouldn't want to make stuff for me? I'm awesome." -Bloo
You're not using a PC to browse, then? Well, I'll see whether I can't come up with another compressor that is as effective as the DivX one in terms of file size.
Thanks for everyone's nice comments!
@KalEl118: I'm not sure how long exactly it took to make. I didn't correct the ruff keys much and I didn't do the inbetweens until the day before yesterday when I knew I could put it online. Everything is really sketchy which may not show so strongly in the compressed video (-thank goodness-). I only know for sure that I started doing breakdowns Tuesday night and kept at it for about two hours, and then finished the next morning, inbetweening for about another two hours.
There's a total of forty frames. The timing chart runs like this:
(-keys in parenthesis, breakdowns underlined-)
(1),2,3(4),6,(8),9,10,(11),12,(13),14,16,(18),20,22,(24),(26),28,29,(30),(31),32,(33),34,35,(36),38,40,(42),(43),44,45,(46),(47),48,49,(50),52,(54)
I tend to mix animation on 1's and 2's and straight aheads a lot which can make for an uneven flow, but I think it worked OK in this case. There's still a lot of room for experimenting, though.
Also, as I'm constantly reminded when I look at my aniamtion, I've got to improve my arcs!
@brien: Nope, not part of a larger sequence. Just that bit.
@Ontaious: Sorry, but I don't think putfile.com allows you to put things on loop. 'fraid you're going to have to push the play button over and over. :o
How did I miss this?
Too tired, I guess. And I'm a little... distracted.
This is really cool. Seems a little fast in places, kinda hard to see what's going on. Looking forward to seeing a finished version. Even if you're not using it anywhere, it's nice to practice the skills.
Thanks. By the way, have shirt, won't travel. They didn't use the logo I sent you to print it, though, did they?
No, this one's better.
j/k
The software they had wouldn't let them modify the logo you sent. Tracy there is a smart fellow, and he rebuilt it using yours as a template.
Now you can be full-on geek like me. :)
22 hours and counting. Got the hotel thing solved by getting another one with another chain. I'm probably just out the $$$ for the first one.
hey man,
nice work,great timimg!! love to see more!!!
Alright, I dug up some more ruff stuff. (And sorry, Blink, they're all Divx encoded - it really is the best compressor I have at the moment.)
I experimented a little with two Moon Pirates characters. The first one is a ruff walk for a clawgit. (Those guys: http://img.photobucket.com/albums/v430/krakelwok/ClawgitBattlegear.jpg) It's basically how they move around even though the movement of the arms could do with some improvement.
http://media.putfile.com/RoughWalk
The next is a tiny dialog scene, barely two seconds long. I came across that sound file which fitted the Captain Dragon character rather well. (Someone says "There's no justice" in a resigned, hoarse voice.)
This is a simple thumbnail timing test:
http://media.putfile.com/ThumbnailTest
A first, VERY ruff pose test:
http://media.putfile.com/PoseTest1
And lastly, a slightly corrected, ruff pose test of the keys:
http://media.putfile.com/PoseTest2
Very cool. For some reason, I believed the clawgits to walk very clumbsily. They look like they could get some real speed going.
BTW I have an appointment to call an entertainment attorney Monday at 9 AM. :)
great work jabb,what frame rate are u working at,and what software are you using to compile all this?
ANIMATION FORUM
Production Blog
Clawgits are indeed rather hopeless when it comes to juggling, calligraphy, knitting, playing the piano or any other instrument (with the exception of maybe the triangle), shadow puppets or any other hand-related activity excluding clinging, clawing, hacking, slashing and picking their noses. But they excel at that.
The attorney, is he the guy who contacted you about writing?
The skull was shot on 1's and 2's, whatever I felt was the right, basically. The clawgit walk is all on 2's, the dialog bits are just the keys and need some serious cleaning and inbetweening. Oh, and I animate at 24 fps, usually.
Since I'm a cheapskate, I use the freeware pencil tester Monkey Jam at home. They finally, FINALLY implemented sound file support which is why I made the dialog bits in the first place.
so are u using a disc and animation paper.
or just regular paper and a light-table?
ANIMATION FORUM
Production Blog
I've got a light table with a revolving disc set into it. I didn't buy it, though, it was a graduation gift from my family. People are quite handy and they built me an almost exact replica of the portable light tables we used at school.
As for paper, I don't use special animation paper, just punched typing paper weighing 60 g/m². (Now, if only I could find someone to build me a replica of an animation hole punch. Lawdie, those're expensive!)
Ach! Ich wollte den Brief schon Freitag geschickt haben! Es ist aber "nur" ein Studentenfilm, zwei Jahre alt und unter ziemlichem Zeitdruck entstanden. Na ja, Letzteres stimmt wohl für alle Animationsfilme.
"The attorney, is he the guy who contacted you about writing?"
Yes. I'm calling him Monday morning.
Cool Animation!
Will den abschlußfilm sehen! Bin neugierig!! :D
http://violabaier.blogspot.com/
i still can't get them to work......and i really wanna see 'em.
Website http://dapper-dandy.com
Cartoon Syndicate project
http://cartoon-syndicate.com
i liked the little clawgit walk cycle. are you planning on finishing it up at all, or just leave it at that test.
For the moment, yes, I'll leave it all uncleaned and uncoloured. I regard them as animation exercises.
I'd really like you to see them, too, Deadsquid, but all other compressors I can use make the files too large. DivX codec 5.2.1, DivX codec 5.2.1 - chant with me! ;)
I sent you a couple of emails so you know what's going on.
That makes one of us.
Since Fly Guy's out of the bag, you should show the new one. I'm also dying to see a finished cast.
Oh, by the way, my son said FG's hands are too big. He's still Tom, he said. So I sent him to bed with no dinner. Precocious twit. Don't know where he gets it.
-peeks at topic title-
Ah, eternal shame on me. I have succumbed to the sin of using the plural. I shall now never find occupation with an orthographically respectable animation company. Maybe Aardman will have me someday.
My brother, a design student who hasn't really dabbled in animation before, is currently working on a Flash game project. He came up with a character and animated a run cycle. (http://weblogs.mki.fh-duesseldorf.de/digitaleillustration/Eddy%20rennt.swf)
Considering he hasn't ever before done real animation (not counting flipbooks as a child), and picked something very hard to animate to start, it's not half bad. I couldn't resist using his character, Eddy, to animate my own version of a run cycle. Mine has its flaws, too, and the timing is a little weird, but I could use it to explain the principles especially of secondary animation to my brother, because the way he animated his character's hair kind of bugged me.
http://media.putfile.com/Ruff-Run
Yeah, both are very cool. A very artistic family!! ;)
http://violabaier.blogspot.com/
Thank you. I'm the first of three siblings and began drawing earliest. My brother started with buidling weird contraptions out of cardboard as a kid before turning to miniature painting during his teens. (He won Games Workshop's Golden Demon Award back in '99 - those who're into table top gaming know what that means.) My sister started drawing rather late, compared to my brother and me, but she's honing her skills with considerable speed. Then again, she is a girl and it's my firm believe that art comes to girls more easily than to most boys. I think it may have to do with them having more patience and inner peace as children and teenagers ...