btw, i still don't get the hype about flash,
i'v learned how to use the program in school, and i hated it than, i still hate it now.
i for example prefer hand drawn animation, painted in photoshop or something, than mixed each frame to a movie.
Personally, I'm looking for tighter integration with Adobe's product line (Illustrator, Pshop), and a more stable, less quirky Flash. Here's hopin' !;)
I still prefer Animo Vectors . Been around since before FutureSplash (Flash) and is still a better animation tool IMHO. Find out more at the CAS Animo website. :)
Wouldn't it be great if you can do in Flash all those brush stokes stuff that you can do in Illustrator? Right now, you can only achieve this by doing the artwork in Illustrator and then bringing it into Flash.
No onion skinning. Can't just go any place in the time line an add a frame. Maybe I'm just so used to Flash.
Quick Maya tip: Turn on Ghosting for any object you want onion skinned. And I don't understand why you can't just add key frames. Open up the dope sheet and use it like you would flash's timeline. There isn't an "insert" keyframe function (that I know of) but you can easily grab the frame slide them over one frame and add a keyframe. You can even have keyframes on time's between frames, which is great when you're trying to scale an animations curves and things start falling at odd intervals (you can turn on frame snapping if you don't want this).
And there's no doubt that Flash is great for web deliverable stuff, swf is after all their codec. And yes, I know you can adjust individual channels, but you can't arrange the keyframes of them individually easily once you've started keying things, without working with nested layers... thus a hack. All I'm saying is that you can trick it into doing some neat stuff with animation, but there are far better tools out there for creating AND tweaking your animations, especially if you're not concerned about delivering for the web.
That is what I'm hoping Adobe addresses when they pick it up.
btw, i still don't get the hype about flash,
i'v learned how to use the program in school, and i hated it than, i still hate it now.
i for example prefer hand drawn animation, painted in photoshop or something, than mixed each frame to a movie.
The "hype" as you call it on Flash, was because when it first came out it was fairly cheap, light weight as far as bogging down your processor, and the final output was something that had never been seen before short of Director, and it was so much easier to use and a much smaller program than Director, that there was no contest.
There's not much you can do in Photoshop as far as drawing that you can't do in Flash if you would just take the time and learn the tools. Sure you don't have the filter crutches, but some of us don't need them.
How many of you that are complaining about Flash have ever used the "Free Transform", "Gradient Transform", or "Bezier" tool in Flash it's come a long way since version 4 or 5.
And aren't you using symbols and objects as images when you motion tween?
Most of us that really use Flash don't motion tween all that much. Sure it's useful in straight ahead action or following a nicely defined arc, but there are other alternatives.
I still prefer Animo Vectors . Been around since before FutureSplash (Flash) and is still a better animation tool IMHO. Find out more at the CAS Animo website. :)
-Steve
I too have always been interested in this piece of software (Animo). It looks absolutely fantastic! I have seen demos on it since it came out years ago, but have not yet had the opportunity to try it myself. Would love to though. Seems much more animator "friendly" than Flash... Especially for us oldies who are somewhat computer challenged.
Cheers
—
"Don't want to end up a cartoon in a cartoon graveyard" - Paul Simon
btw, i still don't get the hype about flash,
i'v learned how to use the program in school, and i hated it than, i still hate it now.
i for example prefer hand drawn animation, painted in photoshop or something, than mixed each frame to a movie.
Visit my site http://www.animdesk.com
Personally, I'm looking for tighter integration with Adobe's product line (Illustrator, Pshop), and a more stable, less quirky Flash. Here's hopin' !;)
I still prefer Animo Vectors . Been around since before FutureSplash (Flash) and is still a better animation tool IMHO. Find out more at the CAS Animo website. :)
-Steve
Wouldn't it be great if you can do in Flash all those brush stokes stuff that you can do in Illustrator? Right now, you can only achieve this by doing the artwork in Illustrator and then bringing it into Flash.
Blog
Quick Maya tip: Turn on Ghosting for any object you want onion skinned. And I don't understand why you can't just add key frames. Open up the dope sheet and use it like you would flash's timeline. There isn't an "insert" keyframe function (that I know of) but you can easily grab the frame slide them over one frame and add a keyframe. You can even have keyframes on time's between frames, which is great when you're trying to scale an animations curves and things start falling at odd intervals (you can turn on frame snapping if you don't want this).
And there's no doubt that Flash is great for web deliverable stuff, swf is after all their codec. And yes, I know you can adjust individual channels, but you can't arrange the keyframes of them individually easily once you've started keying things, without working with nested layers... thus a hack. All I'm saying is that you can trick it into doing some neat stuff with animation, but there are far better tools out there for creating AND tweaking your animations, especially if you're not concerned about delivering for the web.
That is what I'm hoping Adobe addresses when they pick it up.
Producing solidily ok animation since 2001.
www.galaxy12.com
Now with more doodling!
www.galaxy12.com/latenight
The "hype" as you call it on Flash, was because when it first came out it was fairly cheap, light weight as far as bogging down your processor, and the final output was something that had never been seen before short of Director, and it was so much easier to use and a much smaller program than Director, that there was no contest.
There's not much you can do in Photoshop as far as drawing that you can't do in Flash if you would just take the time and learn the tools. Sure you don't have the filter crutches, but some of us don't need them.
How many of you that are complaining about Flash have ever used the "Free Transform", "Gradient Transform", or "Bezier" tool in Flash it's come a long way since version 4 or 5.
Pat Hacker, Visit Scooter's World.
I just have to respond to this one last point:
Most of us that really use Flash don't motion tween all that much. Sure it's useful in straight ahead action or following a nicely defined arc, but there are other alternatives.
Pat Hacker, Visit Scooter's World.
My wish list?
Tighter integration (especially with AE)
Better control over keyframes (Flash's timeline is quite cumbersome)
And if we're shooting the moon here, how about an X-sheet? One for AE would be awesome while we're at it.
Producing solidily ok animation since 2001.
www.galaxy12.com
Now with more doodling!
www.galaxy12.com/latenight
I too have always been interested in this piece of software (Animo). It looks absolutely fantastic! I have seen demos on it since it came out years ago, but have not yet had the opportunity to try it myself. Would love to though. Seems much more animator "friendly" than Flash... Especially for us oldies who are somewhat computer challenged.
Cheers
"Don't want to end up a cartoon in a cartoon graveyard" - Paul Simon
For the base package it used to be about $5000 US. Maybe that's why us poor folks took to Flash with such "hype".
http://www.cambridgeanimation.com/forum/view.asp?msg=3&tid=419#post
Pat Hacker, Visit Scooter's World.
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