Production Sessions Announced for SIGGRAPH 2016
Production sessions at s2016 to include 20th Century Fox’s ‘Deadpool,’ Disney’s ‘Zootopia,’ Lucasfilm’s ‘Star Wars: The Force Awakens,’ Pixar’s ‘Finding Dory’ and LAIKA’s ‘Kubo and the Two Strings.’
Production sessions at s2016 to include 20th Century Fox’s ‘Deadpool,’ Disney’s ‘Zootopia,’ Lucasfilm’s ‘Star Wars: The Force Awakens,’ Pixar’s ‘Finding Dory’ and LAIKA’s ‘Kubo and the Two Strings.’
Selections for the Oscar-qualifying festival include outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and many others.
VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.
Technical papers selected to participate at SIGGRAPH 2016 include an exploration of Shadow Theatre, Virtual Reality mapping techniques, sketch-based motion editing for articulated characters, and more.
Shotgun Software now accepting entries for the third annual Pipeline Awards recognizing excellence in pipeline tool development, integration, engineering and usage; winners to be announced at SIGGRAPH 2016.
‘Data Materialities’ exhibit to feature unique collection of 10 highly interactive installations created from 2003–2016.
First-time exhibitors for world’s leading computer graphics and interactive conference running July 24-28 in Anaheim, CA announced; ‘Spirit of SIGGRAPH’ design contest launched.
Fully-integrated ray-traced rendering now available for The Foundry's industry-standard compositing tool.
EA Germany, Omstudios, Milk VFX, Framestore and MPC recognized for toolset development and pipeline advancement.
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.
Luxion announces new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D at SIGGRAPH 2015.
NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
Autodesk announces new extension releases for Maya 2016 and 3ds Max 2016, and unveils a new 3D marketplace on Creative Market.
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
DesignWorks is a suite of software tools, technologies, and libraries for designers that enable photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software.
Thinkbox Software will preview on-demand, per-minute licensing for Deadline and third party rendering option, including The Foundry's NUKE Render.
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
BOXX Technologies will demonstrate a selection of software applications including creation software and rendering applications at SIGGRAPH 2015.
During SIGGRAPH 2015, artists and animators can fully test the robust features of LightWave 2015 for 90 days without any limitations.