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Tagged With: Previs

Animated TV Series ANIMATIONWorld

‘Thundarr’ Meets ‘Modern Family’ in Fox’s Brilliant New ‘Son of Zorn’

By Dan Sarto | Friday, September 23, 2016 at 2:34pm

Director Eric Appel discusses Phil Lord and Chris Miller’s raucous, biting and hilarious new hybrid live-action/animated series about an animated 80’s-style barbarian reconnecting with his disaffected live-action suburban family.

Feature Film VFX VFXWorld

Imageworks Takes on DC Comics’ Enchantress, Incubus and El Diablo

By Dan Sarto | Wednesday, September 14, 2016 at 7:59pm

VFX supervisor Mark Breakspear discusses the studios’ 300 third act shots on Warner Bros’ DC Comics superhero hit, ‘Suicide Squad.’

Awards Headline News

The Third Floor Wins Third Emmy Award with VFX Team for HBO’s ‘Game of Thrones’

Previs studio’s creative and technical visualization helps realize epic scenes for Emmy-winning episode, ‘The Battle of the Bastards.’

Pre-Visualization Headline News

Animatrik Provides Performance Capture Tech for 'Suicide Squad' Stunt-Vis

Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.

Shotgun Software Headline News

Shotgun Facilitates 300 Remote Artists for ‘The Squonk’ Short

Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.

Brickyard VFX Headline News

Brickyard VFX Goes Off the Charts for Volkswagen Tiguan

Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’

Commercials Headline News

Humble and Postal Deliver Seamless In-Camera Effects for LensCrafters Campaign

Bicoastal integrated content studio its in-house sister shop for design and VFX bring a new multi-spot campaign for LensCrafters to life through intricate in-camera effects.

Epic Games Headline News

Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016

Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!

virtual production Headline News

Animatrik and NantStudio Bring High-End Virtual Production to LA

Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.

Virtual Reality Headline News

PlayblastVR for Maya V2.0 Now Available

Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.

SIGGRAPH 2016 Headline News

Fabric Engine 2.3 Launching at SIGGRAPH 2016

Fabric Engine user group meeting to be held July 26; joint presentation with Oculus Story Studio at DigiPro demonstrating how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine takes place July 23.

broadcast design Headline News

The Mill Teams Up with Sky Creative for Sky Cinema Launch

Mill+ -- an integrated team of Mill directors and designers focused on concept-to-delivery creative partnerships -- helps deliver a cinematic new brand identity for Sky Cinema with a series of fully CG-animated IDs.

Previs VFXWorld

Precision Warfare: The Third Floor Visualizes ‘Captain America: Civil War’

TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.

Previs Headline News

SolidAnim Introduces SolidTrack Unity

New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.

Previs Headline News

SolidAnim Introduces New Versions of SolidTrack and Mr Méliès at Cinegear 2016

New release of markerless camera tracking and previs/animation solution SolidTrack for real-time visual effects & on-set visualization for broadcast and film now includes rendering game engine Unity.

Previs Headline News

SolidAnim Goes Through the Looking Glass in ‘Alice in Wonderland’ Sequel

On-set virtual tracking equipment and visualization software utilized for previsualization and tracking on Disney’s ‘Alice Through the Looking Glass.’

FMX 2015 VFXWorld

WATCH: Proof Inc.'s Ron Frankel Talks 'Guardians of the Galaxy' Previs and Postvis at FMX 2015

By Dan Sarto | Thursday, April 21, 2016 at 10:00am

Ron Frankel, founder and creative director at Proof Inc., discusses the impact both previs and postvis have on films like 'Guardians of the Galaxy.'

Pre-Visualization Headline News

SolidAnim Introduces SolidTrack Unity at NAB 2016

New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization now includes the Unity game engine for rendering.

FMX 2015 VFXWorld

WATCH: The Third Floor's Duncan Burbridge Talks 'Avengers: Age of Ultron' Previs at FMX 2015

By Dan Sarto | Tuesday, March 15, 2016 at 5:01am

Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'

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