Epic Games Releases RealityScan Free iOS App
Capturing Reality’s app for 3D Scanning allows users to easily capture and create 3D models for use in Unreal Engine, Twinmotion, MetaHuman, or any other post-processing tool.
Capturing Reality’s app for 3D Scanning allows users to easily capture and create 3D models for use in Unreal Engine, Twinmotion, MetaHuman, or any other post-processing tool.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.
The Fremont, CA-based provider of high-performance digital hardware helps bring real-time collaboration to a growing clientele.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
Art director Grant Freckelton and director David Peers talk about the studio’s groundbreaking open-source USD ALab, its expansion into ALab Phase 2, and the Unreal Engine-created short film that grew out of their R&D efforts.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
Fan film uses ARwall virtual production tools for interactive lighting within different virtual environments; watch the behind-the-scenes video to see the new technology and its in-camera applications.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
New features and workflow improvements across the company’s product line include Cinema 4D’s Pyro for the creation of fire, smoke, and explosions, and an integrated Redshift Camera and Radial Symmetry for modeling; new features for Forger, VFX, and Trapcode were also announced.
Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.
London-based Rafi Nizam used Omniverse Create XR and content-creation apps from Adobe, Autodesk, and Epic Games to create his fun new animated show.
Watch Mike Anderson and Ryan Dickie’s latest animated collaboration - created with real-time tools including Unreal Engine - set 1,000 years in the future; their film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.
Production studio employs an easily scalable cloud-based workflow, using tools like Maya, Cinema 4D, Arnold, Nuke, and Unreal Engine, built around a shared Amazon Web Services storage system on Amazon S3 connecting VFX and finishing artists at various locations.
By bringing together live-action performance with digital environments and real-time rendering, the university's students across creative disciplines are collaborating as never before, creating the future with technology that didn’t exist only two years ago.
Donald P. Bellisario’s revival of the 1990s sci-fi cult classic tapped the global VFX house to create complex digital environments with integrated 2D and 3D assets; check out the VFX breakdown reel then catch Season 1 now airing on NBC and streaming on Peacock.
‘International On Line Recruitment by Animayo’ runs October 20-21 during which 18 companies will seek to fill over 200 positions.
Watch it here - launching live today as part of Epic Games’ ‘Future of Animated Storytelling’ presentation, the animated short is one of the first crafted entirely in the cloud using Unreal Engine – without compositing - by a team of artists collaborating virtually from around the world.
The ‘City of Ghosts’ creator’s knack for capturing funny aspects of often mundane everyday life is on full display in her first of a hoped set of animated short film documentaries, ‘Atilla the Grilla,’ made with an Epic MegaGrant, about how her favorite Mongolian Grill eatery at the Burbank Town Center mall survived the pandemic.
Artists get a free 3D asset Kit and free training tutorials to help complete the mission: build a galaxy and submit via social media by December 2 for the chance to win prizes. Top entertainment recruiters and art directors from ILM, Riot Games, NASA, Netflix, and CD Projekt Red will view and judge entries.
Doc drop kicks off weeklong, online ‘Broadcast and Live Events: Steal the Show’ that features sessions and insight into how top creatives in broadcast and live events use Unreal Engine to engage viewers; virtual event runs through October 14.
For director Joseph Kosinski and Netflix’s crime drama, VFX supervisor Ryan Tudhope managed a group of studios that produced 900 visual effects shots, including the prison facility, UI graphics and monitor replacements, CG environmental assets, and various set extensions.
Upgrade to the all-in-one, real-time change management solution for Unreal Engine and Maya provides improved remote visualization and collaboration without interruption, resulting in faster iterations and cost efficiencies; 30-day free trial now available.
Watch the trailer for HaZ Dulull’s new animated feature film, produced with support from an Epic MegaGrant, which follows a young boy held captive who can tap into multi-dimensions across space and time; the festival runs October 27-30 - the career fair set for November 12.
Led by VFX Supervisor Tommy Tran, the studio produced massively complex visuals on 1,827 shots in Season 3 of Seth MacFarlane and Hulu’s sci-fi comedy, including bigger and more complex planets, space battles, and an impressive, completely overhauled USS Orville.
Visual effects supervisor Stephen James talks crashes, humor, LED walls, and layers of destruction as he takes us inside the studio’s wild and multi-faceted work on Sony Pictures’ comedy thriller, now playing in theaters.