MELS Unveils 10,000 Square-Foot Virtual Production Stage
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Check out the real-time round-up: explore emerging trends in the metaverse and impact on real-time 3D technology; and watch the ‘Virtual Production Sizzle Reel 2022’ to see how Unreal engine, virtual production and in-camera VFX is feeding an explosion of creativity.
Fans can now access the streamer’s enormous library of anime, including fan-favorites ‘Demon Slayer: Kimetsu no Yaiba’ and ‘One Piece’ from almost every platform.
Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.
Created with motion capture driven by XSENS technology and powered by Epic Games’ Unreal Engine, the studio’s first fully digital native real-time kids’ animated series is now available globally.
Investment will enable Unreal Engine integration into studio’s feature film animation pipeline to allow simultaneous build out of worlds and experiences for the metaverse; Danny McBride’s ‘Trouble’ set as first project to use new collaborative real-time technology.
With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.
The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.
Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.
Developed in collaboration with Epic Games, the new plugin supports seamless animation data exchange between Maya and Unreal Engine to expedite virtual production and game development workflows.
In the lead up to The Game Awards coming December 9, Epic Games and the original movie team, led by director Lana Wachowski, offer a glimpse into the future of storytelling created with UE5.
The Brazilian animation studio will use Unreal Engine and AI to animate and generate music for the upcoming preschool series ‘Kaia's Discoveries;’ the show promotes diversity, empathy, technology and science with music and melodies.
Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.
A team of visual effects houses, led by DNEG, created 4,000 shots, complete with new worlds, the mysterious Vault artifact, and the enormous Invictus ship, in David Goyer’s expansive and enthralling new series, based on the famed author’s seminal sci-fi book series, now streaming.
DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.
New technology generates interactive AI avatars with ray-traced 3D graphics by connecting speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies.
Powerful system produces physically simulated data for training neural networks; first implementations shown are NVIDIA DRIVE Sim and NVIDIA Isaac Sim apps.
In his virtual GTC keynote, company founder and CEO Jensen Huang introduced a host of new technologies, including his Toy Jensen miniature avatar, to demonstrate transformative uses of the tech giant’s latest offerings in accelerated computing and the Omniverse Enterprise virtual world simulation and collaboration platform.
Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.
Exec joins leading visual effects and animation studio from Legendary Entertainment; will oversee client relationships and team of VFX and stereo supervisors.
Montreal-based Digital Dimension Entertainment Group nabs new award as it continues its innovative real-time animation pipeline development and integration with Unreal Engine.
Just in time for Halloween, the third edition of Fortnite’s hugely popular Short Nite film festival features 7 ‘spooktacular’ animated shorts screening continuously from October 28 - November 1; ‘The Eye’ and ‘We Will Be Monsters’ to make their world premieres.
The free event, running October 26-28, features masterclasses with industry leaders in animation, games and VFX; join Epic Game’s Arvind Neelakantan, DNEG, India’s Jigesh Gajjar and master of classical animation Glenn Vilppu for free online sessions.