VFXWorld Magazine
'The Official Luxology modo 301 Guide': Animating in modo
In this fifth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gets to the animation.
The Digital Eye: Avoiding CG Clichés on 'Despereaux'
In this month's issue of "The Digital Eye," The Tale of Despereaux DP Brad Blackbourn describes how he traveled halfway around the world to work on the Flemish-inspired, painterly film.
Maxon Cinema 4D R11 Review: 3D Applications Made Easy
Peter "The Rizk" Rizkalla starts off the New Year by getting behind Super Street Fighter II Turbo HD Remix, Fallout 3, Tecmo Bowl: Kickoff and Sonic Unleashed.
VFX Oscar Bakeoff 2009: The Dance of the Superheroes
The Academy held its annual VFX Bakeoff on Thursday, with Thomas J. McLean providing the full report with exclusive breakdown clips!
MK12 Has a Blast with 'Quantum' Main Titles
MK12 discusses going Bond with the iconic title sequence and other graphical goodies and with exclusive clip.
'24': Beyond Redemption
With 24 relocating to D.C. for its seventh season, Tara Bennett goes undercover to find out how they are adding more vfx to their arsenal.
Fincher Talks 'Benjamin Button' and VFX
Oscar nominee David Fincher gets in the right headspace to talk about head replacement on Benjamin Button and the state of VFX.
2009 VFX Sneaks: 10 Movies to Watch
Stereoscopic sci-fi, the most influential graphic novel of all time, the return of a beloved franchise and a wizard named Harry are part of our 2009 cinematic sneak peek.
Bringing 'Benjamin Button' to Life
Bill Desowitz uncovers the curious vfx case of Benjamin Button in this in-depth report with Digital Domain, Asylum, Hydraulx, Lola VFX and Matte World Digital.
'Valkyrie': Achieving Digital Minimalism
Rich Hoover of Sony Pictures Imageworks tells Ellen Wolff about the crucial vfx issues for Valkyrie, including dealing with the two missing fingers on the hand of the German protagonist played by Tom Cruise.
'Bedtime Stories': Sandler-Style Spectacle
Adam Sandler's tall tales come true in Bedtime Stories, and John Andrew Berton Jr. and Matt Johnson talk about the diverse vfx.
Getting into a New 'Spirit'
Stu Maschwitz of The Orphanage tells Tara Bennett what it was like collaborating with Frank Miller on Will Eisner's The Spirit, including the creation of a new digital hub called The Bunker.
VFX That Don't Stand Still
Janet Hetherington chats with Aaron Sims about his latest work on The Day the Earth Stood Still, Clash of the Titans and Green Lantern.
A More Scientific 'Day the Earth Stood Still'
Jeff Okun tells VFXWorld how a modern technological approach informed the retelling of The Day the Earth Stood Still.
'Primeval': Monster Dinos for TV
Framestore adds a touch of film-level flair to its CG dinosaurs, as Tara Bennett discovers in her coverage of the popular Primeval TV series.
'Prince of Persia':The Tale of a Thousand Textures
Andrew Farago reviews four short films: Drux Flux by Theodore Ushev, The Old, Old, Very Old Man by Elizabeth Hobbs, Sandbox by Avi Ofer and The Waif of Persephone by Nick Cross.
MotionBuilder 2009 Review: Greater Realtime Capabilities
Autodesk's latest version of MotionBuilder provides a realtime simulation toolset and enhanced interactivity, among other things encountered by George Maestri.
'Punisher: War Zone': A VFX Gore Fest
VFX Supervisor Robert Short tells VFXWorld about raising the bar more graphically for Punisher: War Zone.
The Digital Eye: How 'Bolt' Got Painterly
In this month's issue of "The Digital Eye," Hank Driskill, technical supervisor at Walt Disney Animation Studios, tells VFXWorld how Bolt impressively achieved the look of a 2D-painted background in CG.
A 'Quantum' of VFX for James Bond
VFXWorld goes undercover with Marc Forster and Kevin Tod Haug to explore the "editorially-driven visual effects" on Quantum of Solace.
'The Official Luxology modo 301 Guide': Masking Effects
In this fourth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.