VFXWorld Magazine
The Digital Eye: Image Metrics Attempts to Leap the Uncanny Valley
In this month's edition of "The Digital Eye," Peter Plantec provides a sneak peek of the new "Emily" CG-animated face project that will be unveiled by Image Metrics next week at SIGGRAPH 2008.
'Starship Troopers 3: Marauder': The CG Bugs Are Back in Town
Tara Bennett gets the scoop on the latest bug attack in the direct to DVD/Blu-ray installment, Starship Troopers 3: Marauder.
Maya 2008 Character Modeling and Animation: Motion Path Animation
In this last excerpt from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to animate an object on a path and edit the animation timing using motion path keys.
'Tomb of the Dragon Emperor': Cracking the 'Under Mummy'
The Mummy is back for a third installment and Thomas J. McLean unwraps the vfx supplied by Digital Domain.
SIGGRAPH Art, 2008 Style
This year, in keeping with the Evolve theme, SIGGRAPH has split its digital art gallery into two exhibits, and Eric Post explores how and why.
'The X-Files: I Want to Believe' in Frosty
Thomas J. McLean talks to X-Files VFX Supervisor Mat Beck about the challenges of snowfall with the new Frosty program.
E3 2008: Bringin' It All Back Home
This year's conference featured announcements from all the names in gaming; withanticipated titles from Capcom and Namco Bandai. Resident game enthusiast Peter Rizkallagives his round up of the recent L.A.-based event.
Transitioning from VFX to Directing
Tom McLean talks to noted vfx supervisors Eric Brevig, Dean Wright, Stefen Fangmeier, Colin Strause and Rpin Suwannath to find out how they made the leap to directing features.
'The Dark Knight': Grounding Batman -- Part 2
Alain Bielik concludes his two-part report on The Dark Knight with Double Negative, Framestore and Buf.
'The Dark Knight': Grounding Batman -- Part 1
Alain Bielik speaks with Double Negative about raising the vfx bar for The Dark Knight in the first of two parts.
The Digital Eye: Tweak Launches RV Playback
In this month's edition of "The Digital Eye," Seth Rosenthal of Tweak Software discusses the significance of its first commercially available package, RV Playback.
Animator Davis Wrangles Golden Bots in 'Hellboy II'
Double Negative animator Jay Davis tells Ellen Wolff about the inner workings -- glowing cogs and all -- of Hellboy II's Golden Army.
'Journey to the Center of the Earth': 3-D Coming at Ya!
J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
A Golden Opportunity for 'Hellboy II'
Alain Bielik gets a full report from Double Negative about Hellboy II: The Golden Army, its largest character animation project to date.
'Hancock': Off-the-Cuff VFX
Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
'Maya 2008 Character Modeling and Animation': NURBS Surface Creation Tools
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
Summer 2008: VFX Gets More Animated
Vfx in animated features takes center stage this month on VFXWorld. So, let's open with a little quiz.
Summer 2008: Tools That Push Visual Limits
Eric Post takes us on a ride through some of the summer tools that are setting new standards for vfx excellence.