Maya 7 Review: Pushing the Boundaries of 3D Software
Fred Galpern explores the latest in digital art wonders from Ballistic Publishing with his overview.
Fred Galpern explores the latest in digital art wonders from Ballistic Publishing with his overview.
The Career Coach gives strategies and tips on how to work the job fair, especially at SIGGRAPH 2005.
Rick DeMott opens up the new coffee table book, The Cinema of George Lucas, to discover more about the art of the man behind Star Wars.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month we present a tutorial in materials and textures from the Basic 3D Kit.
The graphic novel craze is taking over the world. Christopher Panzner investigates the European scene to see what the hottest properties are.
Marisa Materna looks into the design work of Imaginary Forces, which has been a go to place lately when turning comicbook properties into feature films.
VFXWorld presents the first installment of a new series of excerpts from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month we present a tutorial in modeling from the Basic 3D Kit.
Nancy Cartwright discusses and gives advice about an important, but little talked about area of the voice acting business promotions and marketing.
Alain Bielik speaks with Digital Domain and visual effects supervisor Joel Hynek about bringing the fast-paced action of Stealth to the big screen.
Mary Ann Skweres talks with the people behind putting together SIGGRAPH's Art Gallery and what we can expect in the future in the world of digital art.
With Illuminate Labs set to launch Turtle 2.0 at SIGGRAPH 2005, Xen Wildman provides a sneak peek of its new and improved features.
Jenny Fulle, evp of production and executive producer for Sony Pictures Imageworks, takes on the Digital Eye column this month, focusing her look at picking the right technique.
Bill Desowitz reveals how production designer Alex McDowell and previs supervisor Nic Hatch set up a centralized previs unit unique to the U.K. to meet the 3D design challenges of Charlie and the Chocolate Factory.
ILMs Eric Brevig discusses with Ellen Wolff the challenges of matching virtual CG work with live-action cinematography on The Island.
Several of the visual effects supervisors on Charlie and the Chocolate Factory tell Alain Bielik how they managed to incorporate complex CGI.
Animation World Network and VFXWorlds staff report back about the various secrets revealed at the Visual Effects Societys Festival of Visual Effects 2005.
With Illuminate Labs set to launch Turtle 2.0 at SIGGRAPH 2005, Xen Wildman provides a sneak peek of its new and improved features.
In this last excerpt from Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia discuss how to safeguard your digital files and create backup plans.
Henry Turner talks to famed visual designer Syd Mead about his influential work on Blade Runner, old school vs. digital tools and the luxurious SUD.
Ryan Church tells Ellen Wolff all about the design challenges of working with George Lucas and Steven Spielberg on two of this summers hottest movies.
In the eighth part of the production planning chapter from the book, Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia discuss the importance of managing and organizing the digital assets for a production.
Janet Hetherington checks in with independent animators across Canada to find out whats hot and whats not on the Canadian animation scene.
Tara DiLullo discovers how Giant Killer Robots, Stan Winston Digital and Soho VFX pulled off the vfx wonders of Fantastic Four.