VFXWorld Magazine
3D Visualizations for Hurricanes Katrina and Rita
Mary Ann Skweres reports on vital 3D visualizations for forecasting and tracking of Hurricanes Katrina and Rita. Includes QuickTime clips!
Architectural Visualization: Building the Future
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!
3D Convergence: Bridging Design and Marketing
Karen Raugust reports on the growing convergence in design visualization in various industries, as they share digital assets and information to solve mutual production problems.
The Digital Eye: fmx/06 and You
In this months Digital Eye, Peter Plantec suggests why Americans should consider attending the upcoming fmx/06 DCC conference in Stuttgart.
CG Cheering for 'She’s the Man'
Bill Desowitz discusses with Rainmaker a new approach to crowd scenes for greater excitement and dramatic tension in Shes the Man. Includes a QuickTime clip!
'V for Vendetta' and VFX
Alain Bielik unmasks the 3D tricks for blowing up London and other terrorist activity in the explosive political thriller, V For Vendetta.
Adobe After Effects 7 Review: Welcome Upgrade Value
Chris Robinson digs up It Pains Me to Say This by George Griffin for close inspection in this months Animators Unearthed.
'Learning Maya 7 | Foundation': Polygonal Orb — Part 3
VFXWorld presents the third excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt continues a close-up look at how to animate a polygonal orb.
'Ask the Dust': Depression-Era L.A. in CG
Leslie Iwerks looks into how visual effects masters bring 1930s Los Angeles back to life in Cape Town in Robert Townes Ask the Dust. Includes QuickTime clips!
'The Shaggy Dog': Tippett Studio Barks Up VFX
Tara DiLullo talks with Tippett Studios Tom Schelesny about the transformation vfx that transpire in Disneys The Shaggy Dog.
'Learning Maya 7 | Foundation': Polygonal Orb — Part 2
VFXWorld presents the second excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt continues a close-up look at how to animate a polygonal orb.
'Ultraviolet': Hollywood Goes to Hong Kong for VFX
Alain Bielik uncovers how Menfond Electronic Art & Computer Design handled its first major American studio feature, Ultraviolet.
Transitions: The Old Standards Get a Face-Lift
J. Paul Peszko explores compelling transitions in commercials and music videos as a result of some of the latest advances in 3D software. Includes QuickTime clips!
Oscar Nominees Discuss 'Kong', 'Narnia' and 'War of the Worlds'
Barbara Robertson chats with visual effects supervisors from King Kong, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe and War of the Worlds.
Technology Serving the Idea
Janet Hetherington chats with top vfx experts and creative professionals about how new technology is making big ideas possible and affordable for commercials, music videos and the Web.
Super Bowl of Ads 2006
Tara DiLullo tackles the vfx commercials, which wowed viewers during Super Bowl XL, to see how the top artists scored such magic.
'Night Watch': Cold Hard VFX from Russia
Alain Bielik uncovers the secrets of the Forces of Light and Dark that dwell in the hyper-cool Russian horror/sci-fi sensation, Night Watch.
The Digital Eye: Mistaking Technology for Art
In this months Digital Eye, guest columnist Jay Dee Alley the art director at Blue Fang Games plays the game of discerning art from mere technology.
Imagina 2006: Again the Great European Event it Once Was
Mireille Frenette and Benoit Guerville traveled to Imagina and discovered that all-around improvements make Imagina 2006 better this year.
'Final Destination 3': Going the Distance with VFX
Alain Bielik rides the roller coaster of deadly effects in Final Destination 3 with the visual effects wizards and lives to explain how they were done.
'Learning Maya 7 | Foundation': Polygonal Orb — Part 1
VFXWorld presents the first excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt begins a close-up look at how to animate a polygonal orb.
Not Just Post Any More for Commercial VFX
Karen Raugust looks into how these days vfx houses are brought onto a commercial project during planning and pre-production rather than post-production.
'Building Interactive Worlds in 3D:' Advanced Virtual Camera Development for 'The Diner' Project — Part 2
VFXWorld presents the last excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month concludes a look at using the virtual camera for The Diner project.