BIAF 2023
The festival, taking place October 20-24, seeks to share the charm of animation and promote growth in the Asian animation community.
The festival, taking place October 20-24, seeks to share the charm of animation and promote growth in the Asian animation community.
Nick Bruno and Troy Quane are set to attend the upcoming conference in-person to present their new animated feature, now streaming on Netflix, based on the New York Times best-selling graphic novel by ND Stevenson; the VIEW Conference takes place October 15-20 in Turin, Italy.
The organization’s Open Source Days event for open source software for the visual effects, animation, and digital content creation industries takes place August 6 in Los Angeles, in-person and virtually.
Along with program partners 4Wall and ZeroSpace, the company aims to provide trainees with the tools and knowledge to create cinematic content on a large scale; the immersive learning experience is open to all skill levels.
Scott Meadows has been named Senior Visualization Supervisor, responsible for the studio’s new motion-capture enabled sound stage and real-time pipelines.
The VFX giant reveals new logos and branding reflecting the studio's advancements in innovative multiplatform storytelling via virtual and mixed reality; its latest release, ‘Star Wars: Tales from the Galaxy’s Edge - Enhanced Edition’ is available on PlayStation VR2.
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
The stop-motion legend, Lucasfilm executive creative director, and senior ILM animation supervisor, respectively, will head to Turin to deliver a suite of in-person talks and workshops; Italy’s premier international event on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming, and VFX runs October 15-20.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
The anonymous contribution will provide students with the newest industry tools to help better prepare graduates for the continual evolution of technology and content creation.
In partnership with Seneca, the 12-week online program will offer graduates a micro-credential completion badge from the school and access to employment opportunities at PXO.
The London-based studio’s production software allows artists to create 3D animated content for platforms such as TikTok and YouTube in real-time; smaller teams can create quality content faster and cheaper with fewer steps.
Visual Effects Supervisor Bruce Jones, working with DNEG, Pixomondo, RISE, Scanline VFX, and Wētā FX, delivers a slew of mythical monsters, including dragons, cyclops, manticores, minotaurs, and harpies, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.
Wētā FX ‘Avatar: The Way of Water’ panels added to a vast array of already confirmed programming for the upcoming 4-day hybrid event, running April 25-27 and online April 28 in Stuttgart.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
The 4-day hybrid event, which runs April 25-27 and online April 28, revealed more on-site programming, including sustainability in media productions panel, VFX insights into HBO’s ‘The Last of Us,’ challenges of adapting literature into animation and games, and masterclasses with Ed Hooks and Craig Caldwell.
Annual computer graphics conference and exhibition comes to Sydney, Australia December 12-15; the event’s Computer Animation Festival celebrates the inspiring world of computer generated visuals.
The company’s General Manager of M&E, Richard Kerris, takes a deep dive into the processes and promise of NVIDIA’s groundbreaking creative platform.
Leading visualization company provides key techvis to help the production team make informed creative and financial decisions by first enabling exploration of virtual scenes and providing what amounted to a ‘digital storyboard.’
The premier conference and exhibition on computer graphics and interactive techniques runs August 6-10 in Los Angeles and online.
The 4-day hybrid event runs April 25-27 in Stuttgart, with an exclusive online day April 28.
Program nurtures startups by providing access to collective resources of the extensible NVIDIA Omniverse platform based on USD, in turn accelerating development of AI-Driven Volumetric Video Technologies for Digital Human Fidelity.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
TVA Group announced that the company leader, who expanded the business while launching a virtual production platform service during the pandemic, is leaving his position to pursue new challenges; existing executive team will establish a leadership transition plan and ensure continuity in company’s business activities.