Kickstand has launched a campaign to support the release of the StretchMesh source code! By making the source code available to the community, StretchMesh will continue to evolve and improve. Beyond continued development of the Maya plug-in, we would love to see StretchMesh ported to 3ds Max, Softimage, and other platforms. Please help us spread the word by promoting our campaign site:
No matter how much is raised we will be releasing the source code, but we are really hoping to hit that mark so that we can continue to support the code and community around it. This is our way of getting what we think is a great tool out into the wild with the hopes that people will do amazing things with it and to see what people build on top of it.
StretchMesh is a plug-in for Autodesk Maya which gives geometry an inherently stretchy characteristic. As geometry is deformed using native Maya deformers or other plug-ins, StretchMesh gives the geometry a built-in stretchy quality by preserving the relationship between vertices. Collision objects can be added to simulate the underlying anatomy over which the skin slides. A "stiffness" map can be painted to accommodate areas where stretchiness is not desired. More information can be found here:
We have added a perk to our campaign for those who donate $20 or more: a live streaming code walkthrough of StretchMesh! This will give you the opportunity to get familiar with the code and ask questions of the developer. Donate here:
http://www.indiegogo.com/StretchMesh-for-Autodesk-Maya