For TROY, MPC developed its own crowd simulation software for the battle scenes along with creating a CGI version of Troy, while Framestore CFC conjured a digital Greek armada. After reading Alain Bielik's comprehensive account, you realize just how crucial CGI was to the Wolfgang Petersen epic, as we continue our focus on films this month.
Meanwhile, we spotlight the burgeoning vfx and 3D-animated feature work being done by China's Shanghai SFS Digital Media, managing editor Rick DeMott gives us a behind-the-scenes glimpse of what happened at E3 and, later in the week, The Pixel Priestess provides the lowdown on The 3D Festival that recently took place in Amsterdam.
Bill DesowitzEditor