ILM’s Rob Bredow to Present ‘Solo: A Star Wars Story’ at FMX 2019
Studio’s head and executive creative director will share inner workings of their visual and physical effects work on Disney's BAFTA and VES-nominated sci-fi adventure.
Studio’s head and executive creative director will share inner workings of their visual and physical effects work on Disney's BAFTA and VES-nominated sci-fi adventure.
Keynote by Oscar-winner and Google Spotlight Stories creative director Jan Pinkava one of initial set of events confirmed for upcoming animation and VFX conference.
Animation and VFX conference, set for next April 30-May 3, will highlight worldviews and workflows that inspire artistic exchange.
DreamWorks Animation, Google VR, NVIDIA, The Mill, and the USC Institute for Creative Technologies among 15 award recipients to be honored at 9th Technology Lumiere Awards.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
Day-long event open to SIGGRAPH 2018 attendees with multiple sessions from industry leaders including Double Negative and Theia Interactive.
Event features 2,000 decision-makers across video, music, games and advertising, startups, innovators, technologists and press.
The CTA’s annual Consumer Electronics Show once again displayed, center stage, the future of technological innovation.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
Transcript of my VR storytelling principles presentation just given at the 7th Int’l Conference & Exhibition on Visual Entertainment in Beijing.
“If you really want to make creepy stuff, you can go ahead and do it. I would never wish to incorporate this technology into my work at all.”
During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.