Zibra AI Launches ZibraVDB
UE plugin brings film-quality, real-time volumetric VFX into games via GPU-powered compressed VFB effects.
UE plugin brings film-quality, real-time volumetric VFX into games via GPU-powered compressed VFB effects.
The showrunners, co-creators and EPs, self-described ‘Star Wars’ nuts, discuss how they turned the entire empire upside down on the new Lucasfilm 3DCG series, where good guys are bad, bad guys are good, and Jar Jar Binks may well be… a Sith lord; now streaming on Disney+.
Release of Maxon’s award-winning winning 3D creative software features many tools found in the desktop version and adds a customizable interface for arranging sculpting tools to optimize a personal user experience.
Coming this winter, the virtual production software update will deliver Camera and Display Plugin and Color Calibrator improvements for a better broadcast and cinema workflow; both apps are free with select features available under a paid license.
The film, made as part of the company’s ‘Project Arena’ deep dive into ICVFX (in-camera VFX), highlights the state of visual effects and filmmaking – from the artist’s point of view; new innovative virtual production tools integrate virtual shoots into overall production pipeline, enabling direct use of film production assets without any preprocessing.
Strategic partnership opens new doors for the real-time virtual production solutions platform to expand its presence in China and selected countries across Southeast Asia.
AU 2024 runs October 15-17 in San Diego and invites artists and creative professionals to learn about emerging technologies, innovative techniques, and hear from leading industry experts both in-person and online.
Coming to Downtown Los Angles, October 10, the wildly eclectic celebration of animation features 50 original shorts from a worldwide line up of unfettered artists; tickets are now on sale.
Director Veit Helmer shot live-action animals, then animated them talking using an innovative photorealistic VFX pipeline that included Maya, Nuke, Arnold, Unreal Engine and LiveFX, on his new feature about the fantastical adventures of a young monkey who escapes from a zoo to reunite with his family.
Award-winning ‘Alien: Romulus’ director will present live at Italy’s premier animation and VFX event running October 14-19 in the beautiful baroque city of Turin.
VFX Supervisor Dan Macarin dissects his team’s intricate work enhancing the motion of Deadpool’s mask to match Ryan Reynolds' emotions, comedic timing, and dialogue, along with digitally enhancing Wolverine’s corpse, on Marvel Studios’ blockbuster superhero adventure, now playing in theaters.
Executive producer and supervising director Tom Warburton talks about his new animated musical kids’ series that follows 5-year-old Berti and her friends as they navigate the challenges of starting school for the very first time, debuting today on Disney Jr. and Disney Channel, tomorrow on Disney+.
The award-winning writer, director, producer and ‘Fallout’ EP will appear in person, in conversation with VFX supervisor Jay Worth, at Italy’s premier animation and VFX event running October 14-19 in the beautiful baroque city of Turin.
The world’s largest entertainment content market returns to Cannes October 21 – 24.
The international festival dedicated to stop-motion animation takes place in Maribor, Slovenia September 25 – 29 and Łódź, Poland December 5 – 8.
FuseFX, FOLKS, Rising Sun Pictures, and El Ranchito’s parent company taps industry veteran to further enhance and finalize its global platform and workflow integration.
VFX supervisor Dan Bethell helped the studio deliver 880 shots on famed director George Miller’s latest post-apocalyptic romp, including work on the Citadel Battle, the Bullet Farm ambush, the Stowaway to Nowhere, and the titular character’s mechanical arm.
Releasing to the public in early fall, the asset platform company’s new gen AI-based service, drawing from its library of over 500,000 ethically-source 3D models and 650 million images, will provide creators the ability to generate elaborate new models in seconds, helping them simplify their early design process, bypass busywork, and focus on customizing and animating their characters.
The creature FX designer will present ‘Practical Character Effects and Why They Still Matter’ at Italy’s premier animation and VFX event running October 14-19 in the beautiful baroque city of Turin.
The 6-part 2D animated YouTube series highlights different aspects of why the Filipino people should be proud of their heritage and ancestral homeland, the archipelago discovered by sea-faring Austronesians over 4,000 years ago; its natural beauty feeds the people’s positivity, generosity and sense of hospitality.
The VFX supervisor shares the digital magic that helped bring together two of the world’s most popular superheroes at Italy’s premier animation and visual effects event that runs October 14-19 in the beautiful baroque city of Turin.
Sony Pictures Imageworks CTO Mike Ford and Head of Production Mandy Tankenson co-chair the 7th edition which returns to Hollywood November 6-9; the event celebrates the convergence of art, technology and entertainment.
Major upgrade to photoreal 3D scanning system expands cloud-based toolset with Featureless Object Scan 2.0 and Auto-Rigging, along with major UI enhancements that improve feature access and ease of use.
The new performance capture tools use a webcam or smartphone for finger tracking, higher fidelity facial mocap, and new upper body modes that are compatible with company’s full body mocap product.
CoreWeave’s Mac Moore shares how more cloud provider choices give studios leverage to negotiate better, more flexible deals that don’t penalize for multi-cloud usage and enable, not inhibit speed, flexibility, and efficiency.