Category: Tutorials
'Secrets of Corel Painter Experts': Brian Haberlin
In the excerpt, Spawn artist Brian Haberlin takes readers through how he brings the comic to colorful life.
'The Advanced Art of Stop-Motion Animation': An Interview with Larry Bafia & Webster Colcord
In the latest excerpt, Ken A. Priebe interviews stop-motion vets Larry Bafia and Webster Colcord about working on Claymation classics like the California Raisins.
'Secrets of Corel Painter Experts': Waheed Nasir
In the excerpt, artist Waheed Nasir gives tips on using Painter and shows how he created his "Those Gloomy Hours" piece.
'Secrets of Corel Painter Experts': Andreas Rocha
In the excerpt, artist Andreas Rocha talks about his initial exploratory phase of a painting in Corel Painter.
'The Advanced Art of Stop-Motion Animation': Visual Effects - Part 3
In the latest excerpt, Ken A. Priebe delves deeper into effects, including an in-depth look at the eye compositing for the Oscar-nominated short Madame Tutli-Putli.
'Poser 8 Revealed': Creating and Applying Materials - Part 3
Kelly L. Murdock delves into using the Wacro panel, creating smoothing and material groups and adding atmosphere effects.
'The Advanced Art of Stop-Motion Animation': Visual Effects - Part 2
In the latest excerpt from The Advanced Art of Stop-Motion Animation, Ken A. Priebe discusses the use of bluescreen and advanced compositing.
The Advanced Art of Stop-Motion Animation: Visual Effects - Part 1
In the latest excerpt from The Advanced Art of Stop-Motion Animation, Ken A. Priebe shows readers how to bring visual effects to their stop-motion work.
'Maya Plugin Power': Miscellaneous Tools Stitching with Seamour
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows readers how to create stitching effects using Seamour plugins from ticket01.
'Maya Plugin Power': Collision, Gravity, and Secondary Debris
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows readers how to blow things up with the Megaton or Kiloton plugins from Blastcode.
'Maya Plugin Power': The Wakes of Loch Ness
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith explains liquid simulations using Next Limit's RealFlow plug-in.
'Maya Plugin Power': RenderMan Compliance
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows us how to use RenderMan with Maya.
'Maya Plugin Power': Shave and a Haircut
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows us how to use the Shave and a Haircut plugin to create a stylish hairy look for a bird.
'Maya Plugin Power': Cloth Simulation and Modeling
In the first excerpt from Maya Plugin Power, author Mark Jennings Smith shows how to get started simulating cloth in Maya using plugin Syflex.
'The Official Luxology modo 301 Guide': Sculpting Techniques
In this sixth and final excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan shows how to sculpt landscapes.
'The Official Luxology modo 301 Guide': Animating in modo
In this fifth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gets to the animation.
'The Official Luxology modo 301 Guide': Masking Effects
In this fourth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.
'The Official Luxology modo 301 Guide': Shader Tree Fundamentals
In this third excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan puts a twist on Shader Tree applications.
'The Official Luxology modo 301 Guide': Using Background Layers as Reference
In this second excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan talks about the key operation of building in layers.
'The Official Luxology modo 301 Guide': Getting Started with modo 301/302
In this first excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gives readers a jump start lesson in utilizing modo’s customizable interface on projects.
Maya 2008 Character Modeling and Animation: Motion Path Animation
In this last excerpt from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to animate an object on a path and edit the animation timing using motion path keys.
'Maya 2008 Character Modeling and Animation': NURBS Surface Creation Tools
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.