VFXWorld Magazine
Creating a New Production Paradigm
Karen Raugust investigates how guilds get together to deal with the changing digital technologies affecting production design, cinematography and VFX.
Contour Reality Capture Crosses Uncanny Valley
Renee Dunlop looks into how Movas Contour Reality Capture System changes how we look at CG characters.
Zviz: ILM Goes Interactive with Previs
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
The Digital Eye: HDRI to Hit the Fans
In this months Digital Eye, Peter Plantec looks into the rapidly evolving area of HDRI or High Dynamic Range Imaging.
'Snakes on a Plane': Venomous VFX
Tara DiLullo books a flight with Snakes on a Plane to uncoil the vfx that have helped turned this phenomenon into a cult classic before it ever arrived in theaters.
'World Trade Center': Documenting with Invisible VFX
Alain Bielik talks with the visual effects artists assigned the sensitive and difficult duty of recreating 9/11 for Oliver Stones film, World Trade Center.
SIGGRAPH 2006: Matchmaking in Boston
Sarah Baisley reports on her experiences at Annecy 2006 where the MIFA market showcased more excitement than the festival.
LightWave v9: Worth the Price?
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.
'Zoom': Superheroes + Feature Film = Big VFX
Alain Bielik enrolls in superhero academy of Zoom to discover first hand how the vfx wizards behind the scenes made it all a reality.
'Eureka': Finding New Possibilities for TV VFX
Tara DiLullo uncovers the secrets of the vfx wizards working on SCI FI Channel new original series, Eureka.
Software Review: evolver
Orlando Luna stirs up Apples advanced composting tool, Shake 4.1, which is now priced for the masses.
Massive Black: Artists First, Everything Else Second
Fred Galpern talks to Massive Black, the San Francisco-based indie team of concept artists, sculptors and animators. They are the go-to guys when the entertainment industry needs visual development and asset creation.
VES Festival Brings VFX to Heart of Hollywood
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.
Mudbox Preview: A Dream Come True for 3D Artists
Fred Galpern takes a sneak peek at Mudbox, the soon to be released digital sculpting tool from Skymatter, and the beta report is sure to whet your appetite.
Concept Art and VFX: Managed Collaboration
J. Paul Peszko finds a collaborative relationship between conceptual artists and vfx teams on the biggest of visual effects blockbusters.
SIGGRAPH Art Gallery 2006: 'Intersections'
Mary Ann Skweres explores a few of the digital works being exhibited in SIGGRAPHs upcoming Art Gallery devoted to the theme Intersections.
Shake 4.1 Review
In the final part of our Superman Returns coverage, Bill Desowitz reports on the challenges and accomplishments met by several participating vfx studios.
HP’s xw8400 Workstation Review: Productivity Through the Roof
Marisa Materna chats with director Richard Linklater on the production of A Scanner Darkly, which utilizes interpolated rotoscoping to bring live-action footage into an animated dream world.