Pixomondo Expands Virtual Production Academy with New Collaborations
Studio launches new training initiatives, working with the latest virtual production and LED stage techniques, at Sony PCL, Vook school in Japan, and Vancouver Film School.
Studio launches new training initiatives, working with the latest virtual production and LED stage techniques, at Sony PCL, Vook school in Japan, and Vancouver Film School.
The Vancouver Film School teams up with the leading VFX and virtual production studio to train students for careers as VAD Technical Artists, VAD Generalists, and UE Technical Artists.
Offered in partnership with Epic Games, the online program provides skills-building training based on the Unreal Fellowship curriculum, opening up new career opportunities in an industry ripe with demand for UE artists; the program runs August 15-September 9.
Initiative extends Unreal Fellowship curriculum accessibility so more artists can take advantage of the career-changing skills training and credential opportunity.
The three-year partnership with German government-funded program aims to foster local job growth through initiatives including free online courses on editing for animation and the launch of a 10-second animation competition for aspiring creators ages 18-35; entry deadline set for November 14.
Free online design courses equip teens with valuable skills to bolster future academic and professional success; coursework includes ‘Adobe Photoshop for Beginners,’ ‘Basic Principles of Design,’ as well as self-assessments to help students discover their creative strengths.
VFX certificate and A.A.S. degree students receive hands-on mentorship and learn essential skills from industry experts that prepare them for future careers in the thriving VFX industry.
One of several recent initiatives to help develop the African animation industry, the program is open to African citizens; shortlisted applicants will have three months of paid skills development – submission deadline is July 23.
Online training course in popular 2D animation software is designed to prepare artists to work in the animation industry; animation course runs May 17-28, with rigging course running June 7-18.
One of the company’s innovative new fellowship creators discusses the program’s intense virtual production workflow curriculum, participation requirements, and goals for the future.