ADAPT Proves Adept
Karen Raugust investigates how the vfx work featured in new and returning series this fall focuses on realism and subtlety.
Karen Raugust investigates how the vfx work featured in new and returning series this fall focuses on realism and subtlety.
Carolyn Giardina reports on the growing popularity and importance of the eDIT 9. Filmmaker’s Festival in Frankfurt, Germany.
Brush operations is the subject of VFXWorlds latest excerpt from The Magic of Houdini by Will Cunningham.
Carolyn Giardina reports back from IBC in Amsterdam, where Aardman was honored for excellence, and color management, DI and 3-D continued to be the hot topics.
In the second Open Season production diary, Sony Pictures Animation describes the establishment of a production pipeline in collaboration with Sony Pictures Imageworks for its first 3D-animated feature.
Karen Raugust investigates how the vfx work featured in new and returning series this fall focuses on realism and subtlety.
Janet Hetherington talks to professionals about how, from courtroom dramas to science-fiction thrillers, vfx are playing bigger roles in current TV shows right from the beginning.
J. Paul Peszko discovers how the use of virtual backgrounds is becoming more of an integral part of the vfx arsenal on TV. Includes QuickTime movie clip!
Flying high with Alain Bielik and the Double Negative crew on Flyboys. View a five-minute dogfight sequence in our New VFXWorld Media Player.
Ellen Wolff speaks with Mat Beck of Entity FX about raising the VFX quotient in the sixth season of Smallville.
Fred Galpern gives a preview of what digital artists can expect to experience later this month at the first ADAPT 2006 Conference in Montreal.
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunninghham delves into SOPs, POPs and other silly sounding names.
Loni Peristere, creative director/co-founder Zoic Studios, presents a dialog on the continued progress of the changing world of entertainment manufacturing, in this months Digital Eye.
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
Chris Landreth finds inspiration in all images computer-generated at SIGGRAPHs 2006 edition of the Electronic Theater.
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunningham discusses the three most common panes.
Karen Raugust investigates how guilds get together to deal with the changing digital technologies affecting production design, cinematography and VFX.
Renee Dunlop looks into how Movas Contour Reality Capture System changes how we look at CG characters.
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
In this months Digital Eye, Peter Plantec looks into the rapidly evolving area of HDRI or High Dynamic Range Imaging.