Deconstructing 'Watchmen' -- Part 1
In the first part of our in-depth Watchmen coverage, we get an overview from Alex McDowell, the production designer, and John DJ DesJardin, the overall visual effects supervisor.
In the first part of our in-depth Watchmen coverage, we get an overview from Alex McDowell, the production designer, and John DJ DesJardin, the overall visual effects supervisor.
Concept Illustrator Scott Lukowski discusses his experiences on Watchmen and some other high profile movies.
Andrew Farago interviews the directors of the five animated shorts nominees for the 2008 Academy Awards.
VFX Supervisor Marc Kolbe gives a blow by blow account of the CG work in Street Fighter: The Legend of Chun-Li.
In VFXWorld's final "The Digital Eye" column, Autodesk's Sebastian Sylwan discusses how stereo 3-D can flourish if it becomes part of the toolset and not just a gimmick.
Bill Desowitz catches up with VES Lifetime Achievement Award winners Kathleen Kennedy and Frank Marshall about producing VFX movies.
Ellen Wolff sat down with Phil Tippett to discuss creatures, the state of the industry and his desire to play down his title as "pioneer."
Tara Bennett sacks the Super Bowl spots again, speaking with Nexus, Brickyard VFX and DreamWorks Animation about their work.
Tara Bennett hears about the secret mind wiping Zoic Studios is doing for Joss Whedon's new show Dollhouse.
Prague-based UPP raises its profile with The International, taking on crowd scenes and construction on the Guggenheim in battling an evil bank.
In this sixth and final excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan shows how to sculpt landscapes.
London-based Peerless Camera Co. and Digiscope discuss creating the signature "push" effect and more for Push.
Ed Catmull, who will be honored at the Sci Tech Awards on Saturday, discusses WALL•E, Bolt and improving CG.
VFXWorld offers its sixth-annual Oscar chat with the supervisors nominated for Benjamin Button, The Dark Knight and Iron Man.
Disney vet Mark Kimball will be honored at the Sci Tech Awards on Saturday for helping the industry move into the digital age. Ellen Wolff learns more about where he's been.
For psychological thriller The Uninvited, a director and vfx supervisor team who cut their teeth on commercials make contortionist corpses and milk-turned-blood realistic.
Peter Rizkalla talks with Mirror's Edge Art Director Johannes Soderqvist and Senior Animator Tobias Dahl to discover how the unique first-person shooter was created.
Famed creature designer Patrick Tatopoulos moved into the director's chair for the third Underworld film, Rise of the Lycans, with even more vfx than the first two.
In this fifth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gets to the animation.
In this month's issue of "The Digital Eye," The Tale of Despereaux DP Brad Blackbourn describes how he traveled halfway around the world to work on the Flemish-inspired, painterly film.
Peter "The Rizk" Rizkalla starts off the New Year by getting behind Super Street Fighter II Turbo HD Remix, Fallout 3, Tecmo Bowl: Kickoff and Sonic Unleashed.
The Academy held its annual VFX Bakeoff on Thursday, with Thomas J. McLean providing the full report with exclusive breakdown clips!