VFXWorld Magazine
'Inspired 3D:' Subdivision Modeling Techniques
How to create a high-res model through polygonal smoothing and other techniques are discussed in this third excerpt from the series, Inspired 3D.
The Mill: Europe's First Fully Digital VFX House
From cutting-edge TV commercials to blockbuster movies and back again, The Mill has become one of the top five VFX studios in the world.
Disney/Dali's Completed 'Destino' Kicks Off Annecy Fest
At long last, the animated short, Destino, surfaces. Bill Desowitz talks to Roy Disney about his personal quest to finish the artistic collaboration between Walt Disney and Salvador Dali.
'Inspired 3D:' Speaking with Sean Mullen
Kyle Clark interviews award-winning Stuart Little animator Sean Mullen about character animation in this second of several excerpts from the series, Inspired 3D.
'X2: X-Men United' — Teamwork?
Danny Fingeroth reviews the latest X-film, X-Men United, and wishes the team of outcasts got treated a little better.
Teaching an Old PC New Tricks
Technology is moving at breakneck speeds and the computer you just bought is now a mere shadow of its former self. What do you do? Buy an entire new system every five-minutes? We don't think so. Dariush Derakhshani shares how you can help turn back the tide of time.
'Inspired 3D:' Planning for Character Setup
Michael Ford and Alan Lehman take us through the step by step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The first of several excerpts from the book, Inspired 3D Character Setup.
Non-Photorealistic Computer Graphics (Modeling, Rendering and Animation)
Jean Detheux reviews the new book Non-Photorealistic Computer Graphics, and finds a book that is very insightful on what is under the hood of the software we use everyday and more
The Game Developers Conference 2003 in Review
Leslie Bishko ran herself ragged jumping from one session to another at this year's GDC. Here she recounts the excellent panels, presentations, fascinating facts and new trends.
The Art Of Finding Nemo
Jerry Beck reviews The Art Of Finding Nemo, a book featuring the many conceptual drawings that developed Pixar Animation Studio's next feature film, revealing the talent and artistry behind the scenes.
Teaching an Old PC New Tricks
Technology is moving at breakneck speeds and the computer you just bought is now a mere shadow of its former self. What do you do? Buy an entire new system every five-minutes? We don't think so. Dariush Derakhshani shares how you can help turn back the tide of time.
The Animatrix: Adding to the Trilogy
J. Paul Peszko outlines The Animatrix, an ambitious anime-inspired undertaking that supports and expands upon the theology of The Matrix trilogy.
Deeper into the Animatrix
Want to know even more about the upcoming Animatrix series? J. Paul Peszko continues with a Q & A with series producer Michael Arias.
The Two Towers: Face to Face With Gollum
The Lord of the Rings' Gollum is one of the most talked about performances of the year. Greg Singer goes behind the scenes with the Weta crew to see how they brought this pathetic creature to life over the course of three years.
Let's Boujou It!
2d3's boujou software makes tracking shots where natural and CG elements need to be combined, much easier than hand tracking. Here's what three studios have to say about the product and how it fits into their pipeline.
The Two Towers: Built on Weta's Precious Mettle
Building on their earlier achievements, the creature and visual effects teams of Weta, Ltd. are bringing to life The Lord of the Rings trilogy with work that is blowing the industry away and garnering awards at every turn. Greg Singer reports.
Figuring Out the Recruiting Game for Gaming
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.
Animating For Games…Naughty Dog Style
While completing animation for gaming is similar in many ways to other forms of animation, there are some very particular concernslike console memory and interactivity that need to be kept always in mind. Bob Rafei of Naughty Dog explains. Includes QuickTime movie clips!
Book Review: Animating Real-Time Game Characters
Oliver Wade reviews the book Animating Real-Time Game Characters by Paul Steed and gives the potential buyer some good advice on whether or not to make the purchase.
Toon Boom Studio V2: Going with the Flow
Toon Boom Studio V2 is an affordable 2D animation software that takes animators on a smooth ride to create projects for the Web, video, wireless and more.
Don't Call Before Noon (Or How I Learned to Stop Worrying and Love My Time Off!)
How do you cope with getting laid off? How do you come to accept the fact that a paycheck isn't coming in every week? Sari Gennis has experienced it and is here to tell you the stages and how to get through them.