VIEW Conference 2024
Italy’s premiere animation and visual effects event runs in-person October 14-19 in Torino, Italy with a focus on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
Italy’s premiere animation and visual effects event runs in-person October 14-19 in Torino, Italy with a focus on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
World-building lab and creative studio’s new facility features a 30-foot-wide by 10-foot-high LED wall built with AOTO 2.3mm pixel pitch panels and Brompton SX40 Tessera processors.
Conference and exhibition runs December 15-18, 2025 at the Hong Kong Convention and Exhibition Centre.
Dr. Dava Newman, Manu Prakash, and Dr. Mark Sagar will also deliver Keynotes, sharing their perspectives for building a technological future taking us forward into the next half century; the event runs July 28–August 1 at the Colorado Convention Center.
The premier conference and exhibition on computer graphics and interactive techniques returns to Denver, home of the event’s inaugural 1974 edition, running July 28 – August 1.
Partnership with Ryan Reynolds and Blake Lively’s Group Effort Initiative on U.K.-based program is aimed at providing training opportunities to under-represented talent in a cutting-edge production environment.
On heels of signing joint venture with DNEG to launch DNEG 360 division, the company announced its choice for cloud and technology platforms to scale global visualization, virtual production and content creation services.
Creators and co-showrunners Geneva Robertson-Dworet and Graham Wagner, and VFX supervisor Jay Worth, discuss how they integrated 50’s B-Movie Sci-Fi, Spaghetti Western, and Future War tones and designs into their darkly satirical hit series adaptation of Bethesda’s best-selling video game, now streaming on Prime Video.
The leading VFX and animation studio partnered with Dimension Studio on an end-to-end virtual production and visual effects effort on more than 1,600 shots and 200 assets for Apple TV+’s harrowing miniseries that follows the exploits of the 100th Bomb Group flying daytime missions over Nazi Germany during the darkest days of World War II.
Confirmed in-person speakers include Emmy Award-winning director Shannon Tindle with ‘Ultraman: Rising,’ Oscar-winning VFX supervisor Paul Lambert, and ILM Senior VP and CCO Rob Bredow; Italy’s premier animation and VFX event runs October 14-19 in the beautiful baroque city of Turin.
The Accelerator course will allow trainees in London to shoot a film on an 8,000 square-foot LED stage with the same MARS LED volume used on ‘3 Body Problem,’ ‘Culprits,’ ‘Gangs of London,’ and other projects.
Studio launches new training initiatives, working with the latest virtual production and LED stage techniques, at Sony PCL, Vook school in Japan, and Vancouver Film School.
The two companies’ joint virtual production venture expands to provide end-to-end client production solutions, from development through post; LED volume stages are also debuted in London and Rome.
Kelsey Mann and Josh Cooley will present their upcoming animated features in-person at the special, 25th Anniversary Edition of the conference that’s taking place October 14-19, 2024, in Turin, Italy.
The 51st annual conference, focusing on computer graphics, interactive techniques and technical innovation, returns to its origins in Denver, Colorado, running July 28 – August 1.
The Vancouver Film School teams up with the leading VFX and virtual production studio to train students for careers as VAD Technical Artists, VAD Generalists, and UE Technical Artists.
Attendees can explore the sound design of ‘Dune Part 2,’ the visual effects of ‘Avatar: The Last Airbender,’ and the invisible VFX of Ridley Scott's ‘Napoleon;’ 4-day event kicks off in Stuttgart on April 23, 2024.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
Attendees can explore the stylistic design choices behind ‘Kung Fu Panda 4’ and gain insight into artistic and technological innovations developed for ‘Ghostbusters: Frozen Empire;’ 4-day event kicks off in Stuttgart on April 23, 2024.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
The new, seamless solution leverages Reallusion’s iClone, Character Creator, and NVIDIA’s Audio2Face to revolutionize multi-lingual facial lip-sync animation production.
The company’s Neural Radiance Fields tools for virtual production, VFX, TV, and entertainment lets users process information locally while retaining complete control without reliance on cloud services.
4-day event kicks off in Stuttgart on April 23, 2024; new program confirmations include ‘The Power of Collaboration’ a discussion of Global Inclusion, Community, and Connection and Feature VFX: A look behind the scenes of ‘The Creator;’ tickets are now on sale
Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18.