Tagged With: facial capture

We Return to the Return of the Planet of the Apes VFXWorld

Creating the ‘Kingdom’: Wētā FX Brings Life to the Latest ‘Planet of the Apes’ Outing

VFX Supervisor Erik Winquist and Animation Supervisor Paul Story talk apes, plates, solvers, water, and other constituents of their heroic work on 20th Century Studios’ all-new action-adventure, ‘Kingdom of the Planet of the Apes.’

Facing a Facial Capture Verdict Headline News

Disney Loses MOVA VFX Technology Infringement Case

After over six years of litigation, an Oakland jury has awarded roughly $600,000 to Reardon’s Oscar-winning VFX software MOVA Contour, with a paltry $345,000 meant to represent the profits gained from the wrongful use of assets.

Different Day Different Doomsday VFXWorld

From Sensei to Biker: Wētā FX Takes Pogo for a Ride in ‘Umbrella Academy’

By Dan Sarto | Monday, August 21, 2023 at 11:49am

The leading visual effects company, led by VFX Supervisor Chris White, revisits one of the Netflix series most compelling – and fully CG – characters in Season 3’s ‘Marigold’ episode, nominated for an Outstanding Special Visual Effects in a Single Episode Emmy.

Head Back to Pandora Headline News

‘Avatar: The Way of Water’ Coming to Blu-ray, Blu-ray 3D, and 4K Ultra

James Cameron’s global phenomenon arrives in homes June 20 alongside a remastered 4K UHD and Blu-ray of original film ‘Avatar.’

That Dang Quantum Realm! VFXWorld

Digital Domain Leaps ‘Ahead’ with AI in M.O.D.O.K. CG Creation

By Dan Sarto | Wednesday, May 17, 2023 at 12:37pm

The studio wrangles facial mocap performances into its proprietary suite of AI tools to tackle one of Marvel Studios’ most unique villains, a 5-foot-tall flying face, in ‘Ant-Man and The Wasp: Quantumania.’

Return to Pandora…at Home! Headline News

‘Avatar: The Way of Water’ Swims Exclusively to Digital

The Oscar, VES, and Annie Award-winning film, the third highest-grossing movie of all time, arrives March 28 on all major digital retailers, including Prime Video, Apple TV, Vudu, and Movies Anywhere, and will include over three hours of never-before-seen bonus content featuring the filmmakers, cast, and crew.

Business Headline News

Metaphysic Adds Creative Dream Team

Former ILM AI experts Sam Head, Thomas Salama, Scott Bourne and Matteo Olivieri Dancey join the AI technology developer as it expands its work in high-profile partnerships and projects.

We Finally Return to Pandora! VFXWorld

Wētā FX’s Dan Barrett Talks ‘Avatar: The Way of Water’

The two-time VES Award-winning and four-time Oscar-nominated Senior Animation Supervisor discusses his team’s groundbreaking animation work on the record-shattering ‘Avatar’ sequel, now in theaters.

Couple Billionaire’s Club Headline News

‘Avatar: The Way of Water’ and Zoe Saldaña Hit Major Box Office Milestone

The visually stunning sequel from James Cameron becomes the sixth film in history to earn over $2 billion in global sales, his third, and the star’s fourth.

We Finally Return to Pandora! VFXWorld

Joe Letteri Talks ‘Avatar: The Way of Water’

Wētā FX’s 4-time Oscar-winning Senior Visual Effects Supervisor discusses his collaboration with director James Cameron on the highly anticipated ‘Avatar’ sequel, now in theaters.

Get Your Hulk-Smash On! VFXWorld

Wētā FX Works Their Smashingly Good Magic on ‘She-Hulk: Attorney at Law’

In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and Senior VFX Supervisor Guy Williams talk about their gargantuan contributions to Marvel Studios’ 'She-Hulk: Attorney at Law,' streaming exclusively on Disney+.

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Real-time Animation ANIMATIONWorld

‘The Jolliest Elf’: Animating Fun Time in Real-Time

Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.

Technology Headline News

K-POP Meets the Metaverse in aespa’s ‘Savage’ Music Video

Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.

Technology Headline News

Noitom and Trick 3D Bring ‘The Jolliest Elf’ Home for the Holidays

Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.

People Headline News

Netflix Adds Paul Debevec as Director of Research

By Dan Sarto | Friday, July 16, 2021 at 8:20am

The Academy Award-winning computer graphics pioneer joins streamer’s Data Science and Engineering team to oversee new technology development across VFX, virtual production, and animation production.

Motion Capture for iOS Gear Headline News

Moves by Maxon Update Now Available

Mobile facial and body motion-capture iOS app for motion designers and VFX artists capitalizes on Apple’s AR-Toolkit; motion sequences can easily be brought into Cinema 4D.

Technology Headline News

DI4D Launches PURE4D Facial Capture Pipeline

New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.

Podcasts Headline News

Podcast EP85: ‘Tigtone’ Co-Creators Share Their Epic 15-Year Journey to Get it on TV

By Dan Sarto | Thursday, November 5, 2020 at 9:54am

Andrew Koehler and Benjamin Martian discuss the origins of their Adult Swim series, the decade and a half it took to reach the screen, and the most ridiculous joke they put into Season 2.

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

Feature Film VFX VFXWorld

The ‘Eyes’ Have It: Stuart Adcock Talks Will Smith at 23 and 50 in ‘Gemini Man’

Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.

Pages