'The Magic of Houdini': Motion Blur -- Part 2
In VFXWorld's last excerpt from The Magic of Houdini, Will Cunningham finishes his analysis of the various kinds of motion blur.
In VFXWorld's last excerpt from The Magic of Houdini, Will Cunningham finishes his analysis of the various kinds of motion blur.
In VFXWorld's latest excerpt from The Magic of Houdini, Will Cunningham tackles the topic of motion blur.
In VFXWorld's latest excerpt from The Magic of Houdini, Will Cunningham helps readers solve the mystery of using solver tools.
In VFXWorld's latest excerpt from The Magic of Houdini, Will Cunningham discusses the basics of the graphical building interface to the VEX language.
In VFXWorld's latest excerpt from The Magic of Houdini, Will Cunningham discusses the use of initial velocity and other particle forces to be reckoned with.
In VFXWorld's latest excerpt from The Magic of Houdini, Will Cunningham lays out the plethora of details that can be found in the Channel Editor.
In the latest excerpt from the book The Magic of Houdini, Will Cunningham explains Point and Primitive SOPs.
In the latest excerpt from the book The Magic of Houdini, Will Cunningham discusses a few more complicated SOPs.
In the latest excerpt from the book The Magic of Houdini, Will Cunningham welcomes all users to Copy SOP.
Brush operations is the subject of VFXWorlds latest excerpt from The Magic of Houdini by Will Cunningham.
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunninghham delves into SOPs, POPs and other silly sounding names.
In VFXWorlds latest excerpt from The Magic of Houdini, Will Cunningham discusses the three most common panes.