modo 203 Review: More Than Just a Free Update
Christopher Harz gets serious about the booming business of serious games, reporting back on the highlight of the Serious Games Summit.
Christopher Harz gets serious about the booming business of serious games, reporting back on the highlight of the Serious Games Summit.
Excuses: "No money." "No school teaches what I want to learn in my city." "I am working and have no time.""How in the heck am I supposed to master that software?"
... and the excuses continue for those that want to take the next step in their careers toward digital animation and visual effects.
Today there is an emerging sub-industry in the animation and visual effects business. It is online digital training that can be done from the comfort of a laptop in any corner of the globe.
Online education is not new. Most colleges and universities for the last several years offer courses for students that are taught in their homes and dorms. Many of these courses are book-learning type subjects, where the topic is lecture based. However, back in the day of CD-ROMs, technical education such as certification in software, had to be taught in a digital method. Today, the online experience is more interactive and the method of teaching is far more comprehensive.
Taylor Jessen chats with Bill Plympton about the making of and theatrical release of his genre-busting 1950s throwback feature, Hair High.
Alain Bielik investigates the secrets behind Double Negative's gun-blazing work on Hot Fuzz, the new cop spoof from the makers of Shaun of the Dead.
Students in USC's new graduate class in performance capture, co-instructed by Robert Zemeckis, learn the importance of facial animation to coax out strong character performances. Karen Raugust reports.
Troublemaker Digital and The Orphanage tell Alain Bielik how they made Grindhouse rock with creative vfx for Robert Rodriguez and Quentin Tarantino.
In this month's edition of "The Digital Eye," Peter Plantec gives a preview of fmx and lays out whether Europe's top animation and vfx conference is worth the trip.
Tara DiLullo Bennett asks Zoic Studios' to pop the hood on their production of FOX's new series, Drive, to find out what powers this visual effects filled new series.
After chatting to the visual effects artisits, Tara DiLullo Bennett draws us a map to how Zoic BC. tackled the vfx work of the Viking epic, Pathfinder.
Get a preview of all the fmx/07 recruiting activities from AWN's "Career Coach, "Pamela Kleibrink Thompson.
For our next excerpt from Kelly L. Murdock's Poser 7 Revealed, the section lays out the use of the program's basic editing tools.
Troublemaker Digital and The Orphanage tell Alain Bielik how they made Grindhouse rock with creative vfx for Robert Rodriguez and Quentin Tarantino.
Thomas J. McLean discovers how The Reaping offered Double Negative the opportunity to recreate two of the biblical plagues in present day: the locust swarm and the river of blood.
Greenscreens and editing tricks didn't cut it for Blades of Glory, so Thomas J. McLean finds out how Rainmaker's new facial performance capture took the gold for this ice skating comedy.
Learn how to set figure properties, height and style in the latest excerpt of Poser 7 Revealed by Kelly L. Murdock.
Karen Raugust explores a growing trend in architecture: sustainable design, which relies on 3D visualization to prevent waste and minimize short- and long-term ecological impacts.
J. Paul Peszko catches up with Palumbo and Honda to discuss two instances of cutting edge 3D design work.
Tara DiLullo Bennett reports on several case studies and initiatives in uncovering Autodesk's global investment in the education market.
Alain Bielik uncovers the secrets behind the ethereal yet photographic effects in The Last Mimzy, a task shared by 10 vendors.
Janet Hetherington talks to the innovators of the digital breast tomosynthesis (DBT), a futuristic mammogram procedure that may soon become the norm.
This month for "The Digital Eye," Autodesk's Chris Ruffo describes how 3D tools are being used by architects and engineers for digital visualization, enabling clients to "experience before they build."
Fred Galpern opens up a copy of Painter X and tells us if its matured into production environment worthiness or its just like working with chalk and safety scissors.
Learn all about navigating through the other Library categories besides figures in the latest excerpt of Poser 7 Revealed: The e frontier Official Guide by Kelly L. Murdock.
Tara DiLullo Bennett goes behind the scenes of the CG-intensive 300 with director Zack Snyder, vfx supervisor Chris Watts and others to find out how they pulled off the painterly Frank Miller look. Includes QuickTime clip!
Ellen Wolff uncovers the beautiful yet chilling 3D effects created by Intelligent Creatures for The Number 23.