VFXWorld Magazine
Previs: Bridging the Gap Between Animation and Live Action
In the first edition of the new monthly column, The Animated Scene, Joseph Gilland talks about balancing the eclectic mix of personalities on an animated project to create a successful team.
The Evolving VFX of 'Underworld'
Alain Bielik reports on the more ambitious vfx utilized in Underworld: Evolution, resulting in a pipeline shift by Luma Pictures and further reliance on ZBrush.
Houdini 8 Review: New Dynamic Simulation Environment
Barbara Robertson flies to Genzano, Italy, for the I Castelli Animati festival and says bravo to what she found there.
Tides of Change
Marty Shindler reports on the paradigm shift in the entertainment industry, and offers a few helpful business hints to VFX providers.
The Digital Eye: A New Year for VFX
In this months Digital Eye column, Scott E. Anderson looks at the current state of VFX, as it becomes more and more a part of the mainstream.
'Building Interactive Worlds in 3D': Advanced Virtual Camera Development for 'The Diner' Project
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt looks at using the virtual camera for The Diner project with the help of Fabien Barati and Zach Rosen.
'Battlestar Galactica': Season 2 — Bigger, Bolder, Feature Style VFX
Tara DiLullo follows up last years report on Battlestar Galactica with a look at the uniquely creative and chaotic method to the madness surrounding the much-anticipated second season.
'BloodRayne': Taking a Stab at ‘Vampire Vision’
Mary Ann Skweres discusses CGI vampires on BloodRayne with director Uwe Boll and vfx supervisor Doug Oddy.
endorphin 2.5 Review: Advancing a Middle Ground in Character Animation
Upon the sad news of Wendy Jackson Halls passing, Animation World Network collected the thoughts of the community in tribute to her career in animation.
'Building Interactive Worlds in 3D': The Donut Tutorial — Part 4
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt is the last on the Donut Tutorial and focuses on creating interactive textures.
Shine On: Global Illumination and 3D Environments
Filmmakers are always raising the bar on what vfx artists need to create, especially in the area of photorealism. Janet Hetherington chats with professionals about the newest mandatory effect: global illumination.
'Narnia' Crowd Control: Q&A with Scott Farrar
ILM visual effects supervisor Scott Farrar discusses the challenges and complications of handling crowd scenes with lots of furry creatures in The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
'Casanova': Digitally Bringing 18th Century Venice to Life
Alain Bielik chats with Bill Taylor and Syd Dutton of Illusion Arts about the invisible VFX for Casanova.
'The Lion, the Witch and the Wardrobe' Diaries: Part 4 — Sony Pictures Imageworks & Mr. Tumnus & More
In the final installment of VFXWorlds exclusive production diaries, Jim Berney of Sony Pictures Imageworks chronicles the creation of more mythical CG characters, the Bombing of London and other environmental effects for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes a QuickTime clip!
'Monster House' Sneak Peek: Q&A with Jay Redd
Corresponding with the months theme of digital acting and 3D environments, Barbara Robertson chatted with visual effects supervisor Jay Redd about his work on Sony Pictures Imageworks next performance capture feature, Monster House.
The Convergence of Digital Acting and VFX
Peter Plantec explores recent advances in facial animation and crowd simulation software to see how different forms of virtual acting are converging in vfx-driven works.
Creating New Worlds: The Tools Behind CG Environments
Mary Ann Skweres looks into the new tools that are empowering artists to create more lavish and realistic CG worlds.
'King Kong': Part 2 — Building a New Skull Island and Old New York
Bill Desowitz continues his reporting on King Kong with Weta Digitals divide and conquer strategy for creating environments. QuickTime clips included!
'The Lion, the Witch and the Wardrobe' Diaries: Part 3 — Sony Pictures Imageworks & Mr. Beaver
In the third installment of VFXWorlds exclusive production diaries, visual effects supervisor Jim Berney of Sony Pictures Imageworks chronicles the creation of photoreal Mr. Beaver from early test through final animation for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes QuickTime clips!
'Building Interactive Worlds in 3D': The Donut Tutorial — Part 3
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month's excerpt is a tutorial on creating an interactive path.
'King Kong': Part 1 — The Creatures of Skull Island
Bill Desowitz explores Wetas innovative work in building a CG Kong along with the dinos and other scary creatures on Skull Island. Includes QuickTime clips!
The Digital Eye: Customized Applications
In this months Digital Eye column, Autodesks Tom Ohanian asks if there is such a thing as one-size-fits-all in todays accelerated production environment?
'The Lion, the Witch and the Wardrobe' Diaries: Part 2 — Final Character Setup and Shot Production
In the second installment of VFXWorlds exclusive production diaries, Rhythm & Hues Bill Westenhofer delves deeper into The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes QuickTime movie clips!
Gelato 2.0 Review: Harnessing the GPU
Tara DiLullo talks with Academy Award nominated ILM visual effects supervisor Pablo Helman about winning the invisible visual effects war with their work on Jarhead.