VFXWorld Magazine
Weta Digital: From Gollum to Kong
Mark Ramshaw discusses the transition Weta Digital is taking from The Lord of the Rings series to new projects like King Kong.
Global Mechanic Expansion
J. Paul Peszko interviews the artists at Canadian firm Global Mechanic about their works and expansion into the U.S.
'Sky Captain' and the Virtual World of Today
VFXWorld Editor Bill Desowitz takes a sneak peek at one of next summers most eagerly awaited films, Sky Captain and the World of Tomorrow, a stunning leap in bluescreen and compositing work.
'Inspired 3D': Constructing the 'Inspired' Character — Part 1
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character construction tutorial in three parts.
2003: The Year of the CG Artist — Technology in Review
Heikki Jokinen writes an in-depth review of Chris J. Robinsons book, Between Genius & Utter Illiteracy: A Story of Estonian Animation.
The U.K. Industry 2003: Year in Review
Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.
'Inspired 3D': Lip-Sync and Facial Animation — Part 2
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.
The Digital Truth About 'The Lord of the Rings' Trilogy
Henry Turner gets Lord of the Rings visual effects supervisor Jim Rygiel to provide a detailed overview of how the groundbreaking work on the trilogy always serviced the storytelling.
'Peter Pan': Hook, Line and Tinker
Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.
'Inspired 3D': Lip-Sync and Facial Animation — Part 1
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Gollum and Me: My Precious Experience
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.
A Pixar Vet Gets Directing Shot With 'Boundin’' Short
A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey the artist responsible for designing Woody.
Becoming More Cinematic and Interactive: A 2003 Overview of Video Games
Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.
Economic Perspectives on Remote Animation Production
Fluids Michael Fu and Josh Piezas look at various economic issues surrounding remote animation production.
'Inspired 3D': Character Modeling Tutorial
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character modeling tutorial.
Expanding Horizons for Digital Domain and Stan Winston
Dariush Derakhshani looks at the expanding presence of Digital Domain and Stan Winston Studios in the production and digital effects arenas.
The Man Who Would Be King: Q&A with Peter Jackson
Bill Desowitz sits down with Peter Jackson to discuss lessons learned about vfx that Weta Digital applied to The Return of the King.
'The Last Samurai': The Story-Based Effects
J. Paul Peszko investigates how filmmakers re-created 1870s San Francisco and Japan for the action-drama The Last Samurai.