Podcast EP 251: Ole Tillmann - Creating the StopMo for ‘Harold Halibut’
The German game studio art director discusses his indie video game and its unique style, combining stop-motion animation with 3D scanning and CG compositing.
The German game studio art director discusses his indie video game and its unique style, combining stop-motion animation with 3D scanning and CG compositing.
The festival wrapped its 31st edition with an April 28 ceremony honoring winners of the main competitions, with Flóra Anna Buda and Benoît Chieux, respectively, taking home the big awards.
The 51st annual conference, focusing on computer graphics, interactive techniques and technical innovation, returns to its origins in Denver, Colorado, running July 28 – August 1.
Jonathan Nolan and Lisa Joy’s critically-acclaimed series, set in the post-apocalyptic world of the best-selling global video game franchise, gets picked up for another season; the entire first season is now streaming.
The team behind ‘Barbie’ and the upcoming ‘Sims’ adaptation will collaborate with Lionsgate and Hasbro Entertainment on the board game feature, although plot details remain mum.
Attendees can explore the sound design of ‘Dune Part 2,’ the visual effects of ‘Avatar: The Last Airbender,’ and the invisible VFX of Ridley Scott's ‘Napoleon;’ 4-day event kicks off in Stuttgart on April 23, 2024.
Studio co-founder and CEO discusses his jump to the world of video games, how he’s funding the endeavor and 3 critical things that will lead to a video game’s success.
The academy prepares young adults on the autism spectrum for careers in animation, visual effects and 3D gaming; summer registration deadline is April 19.
The Finnish gaming giant, with Waste Creative and in-house production studio This Thing of Ours, create a 60-sec animation that showcases a miniature diorama and a scene from the game brought to life on a 1-meter high cake with help from Emma Jayne Cake Design.
The animated action-thriller, created entirely in Unreal Engine, follows Max, a boy held captive who tries to use his ability to create rifts in space and time to escape; available in the U.K. April 22 and the U.S. April 23 with spin-off video game coming mid-2025.
Attendees can explore the stylistic design choices behind ‘Kung Fu Panda 4’ and gain insight into artistic and technological innovations developed for ‘Ghostbusters: Frozen Empire;’ 4-day event kicks off in Stuttgart on April 23, 2024.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
The company’s 1-month celebration of iconic ‘Looney Tunes’ features videos with elite athletes getting ‘Looney,’ defying laws of gravity and physics to get fit, with a special TikTok social filter that takes fans through a game-ified experiences like ‘Catch the Anvils.’
The new holding company housing MPC, Mikros Animation, The Mill, and Technicolor Games plans a gradual transformation from VFX and animation businesses to a singular ‘visual experiences’ company delivering cutting-edge technology in visual storytelling.
Based on the ‘Survival Evolved’ video game and boasting a voice cast that includes Vin Diesal, Michelle Yeoh, Russell Crowe, Monica Bellucci, and Gerard Butler, the series debuted its first six episodes yesterday, with the remaining 7 episodes of Season 1 to drop at a later date.
Shawn Boyd, one of over 100 hopeful brick enthusiasts, will have his ‘writer’s block’ concept made into a bottle episode for the third season of the series, which will stream on Netflix in 2025.
Kate Herron will direct and co-write the screenplay with Briony Redman; the project will adapt the beloved life simulation video game released in 2000, which offers ever-expanding content spanning over two decades.
The new, seamless solution leverages Reallusion’s iClone, Character Creator, and NVIDIA’s Audio2Face to revolutionize multi-lingual facial lip-sync animation production.
4-day event kicks off in Stuttgart on April 23, 2024; new program confirmations include ‘The Power of Collaboration’ a discussion of Global Inclusion, Community, and Connection and Feature VFX: A look behind the scenes of ‘The Creator;’ tickets are now on sale
The U.K.-based pair discuss quitting their jobs to jump into full-time game dev, pitching and funding their project, and the unexpected challenges encountered in developing their games.
Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18.
Animation studio co-founders Chris Burns and Bob Fox discuss breaking into the game industry, getting a producer, and the upcoming release of their indie game, coming later this year.
Chris Meledandri and Shigeru Miyamoto take to YouTube to share the news - while plot details are still firmly under wraps, the new animated film project doesn’t appear to be a sequel but rather a fresh take on Mario’s world; the release is set for April 3, 2026.
Walton Goggins is positively ghoulish; set in the post-apocalyptic world of the best-selling global video game franchise, the series adaptation will exclusively premiere all episodes April 11 on Prime Video.
In their SXSW in-person XR Spotlight section experiences set for March 9, the Studio Biarritz team, led by VR director Steve Hallema, producer Corine Meijers, and lead designer Koen Koopman, will showcase their latest project about a grieving child struggling to separate reality from fantasy, who creates ‘You’ – his imaginary friend, to fight the monsters in his mind.