Epic Games Releases Volume 2 of its Virtual Production Field Guide

Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.

Epic Games has just released the second volume of its Virtual Production Field Guide, a free in-depth resource for creators involved with virtual production in film and television. Available as a PDF download, the new guide volume goes in-depth into areas such as workflow evolutions including remote multi-user collaboration, new features released in Unreal Engine, and what’s coming this year in Unreal Engine 5; it also includes case studies and two dozen new interviews with industry leaders about their hands-on experiences with virtual production.

The first volume of the Virtual Production Field Guide, released in July 2019, was designed as a foundational roadmap for the industry as adoption of virtual production techniques was beginning gain steam. Since then, many additional high profile virtual productions have been completed, with new methodologies developed and tangible lessons ready to share with the industry. The second volume expands upon the first with over 100 pages of all-new content, covering a variety of virtual production workflows including remote collaboration, visualization, in-camera VFX, and animation. It also examines a variety of workflow scenarios, the impact of COVID-19 on production, and the growing ecosystem of virtual production service providers.

Industry leaders interviewed include directors Jon Favreau and Rick Famuyiwa; Netflix’s Girish Balakrishnan and Christina Lee Storm; VFX supervisor Rob Legato; cinematographer Greig Fraser; Digital Domain’s Darren Hendler; DNEG’s George Murphy; Sony Pictures Imageworks’ Jerome Chen; ILM’s Andrew Jones, Richard Bluff, and Charmaine Chan; and many others.

Click here to download the Virtual Production Field Guide as a PDF; you can also visit Epic’s Virtual Production Hub to learn more about virtual production and its impact on the art and craft of filmmaking.

Source: Epic Games

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Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.