SIGGRAPH 2024
The premier conference and exhibition on computer graphics and interactive techniques returns to Denver, home of the event’s inaugural 1974 edition, running July 28 – August 1.
The premier conference and exhibition on computer graphics and interactive techniques returns to Denver, home of the event’s inaugural 1974 edition, running July 28 – August 1.
The 51st annual conference, focusing on computer graphics, interactive techniques and technical innovation, returns to its origins in Denver, Colorado, running July 28 – August 1.
The premier conference on computer graphics and interactive techniques invites artists, researchers, educators, and practitioners to submit conference content; the event runs July 28 – August 1.
The international festival of animation, games, and VFX will take place November 6-10 and feature a week of networking, workshops, and screenings.
Training includes 6+ hours of tutorials by industry animators, the Template Actor with complete animations such as walk and run cycles, and editable assets for practice to get users up and running fast.
The premier conference and exhibition on computer graphics and interactive techniques runs August 6-10 in Los Angeles and online.
Through courses produced in collaboration with Epic Games and ScreenSkills, participants get hands-on training in Unreal Engine and Virtual Production; classes range from ‘Unreal Fridays’ designed for the UK commercials sector to ‘London Connectors,’ a 5-week program in immersive storytelling.
Scheduled for August 8 – August 1, the event will feature presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
‘LAUNCH: HBCU Fellowship Program’ to offer select students from HBCUs a chance to participate in 8-week program of workshops, courses, and speaker series aimed at opening career path opportunities in the animation industry; applications now open through March 1, 2022.
Companies plan to broaden scope of French non-profit school’s curriculum with a course on storyboarding; a technical data management course is also planned for 2022.
Short films from Pôle 3D, Weta Digital, and ESMA are the big winners among 37 works, including two world premieres, selected for this year’s virtual Electronic Theater, coming August 9.
Online training course in popular 2D animation software is designed to prepare artists to work in the animation industry; animation course runs May 17-28, with rigging course running June 7-18.
The online event will include both on-demand presentations and scheduled sessions; the conference celebrates the industry and its innovators with a look at where we are and where we are going.
The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details.
Organizers of the premiere conference on computer graphics and interactive techniques have canceled the 2020 edition, set for July 19-23 in Washington, D.C., due to the COVID-19 pandemic; details of move to virtual conference format will be released in near future.
Talks and discussions with top speakers will focus on insights and strategies for promoting awareness, empowerment and equity.
Bruce Wright’s film about a playful puppy and pompous dragon combines hand-drawn animation with innovative VR technology.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Organizers are looking to showcase media artwork that embodies artistic visions and creative applications of new media at upcoming November 17-20 Brisbane, Australia conference.
Organizers are looking for innovative AR, VR and MR projects to showcase in new Extended Reality program being featured at upcoming November 17-20 Brisbane, Australia conference.
Expansive Immersive Pavilion and VR Theater programs will feature projects from Magic Leap, Walt Disney Animation Studios, NYU, Microsoft, Google Spotlight Stories, MIT, and others.