VFXWorld Magazine
Imagina 2005: On the Pulse of Emerging Technologies
Tulay Tetiker presents an overview of the many companies competing in the growing German visual effects industry.
'The Polar Express' Diary: Part 2 -- Performance Capture & the MoCap/Anim Process
In the second part of our Polar Express production diary, animation supervisor David Schaub chronicles the performance capture and "MoCap/Anim" processes.
Laffey Branches Out with 'X-Games' Spec Spot
Tara DiLullo goes behind the scenes to discover how vfx artist Joe Laffey made the attention-grabbing spec spot, X-Games Skateboard.
'X-Games Skateboard'
Gene Deitch looks at his diverse fan base, which ranges from lovers of Tom Terrific to his work on Weston Woods Studios projects.
Animal Logic Helps Cartoon Network With 3D Rebranding
Animal Logic creates a series of interstitials to complement Cartoon Networks international rebranding effort. Includes QuickTime clips!
'Inspired 3D Short Film Production': Case Study 1: 'Virgil and Maurice' — Part 1
In the first of a two-part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia ask student filmmaker Morgan Kelly to explain step-by-step how he made a short film at CalArts.
modo 102
Rick DeMott talks with Gregg and Evan Spiridellis of JibJab Media and John Evershed of Mondo Media about how two firms vastly different during the dotcom bubble of 2000 have survived and now thrive on the Net.
'The Art of Oddworld Inhabitants: The First Ten Years 1994-2004'
Peter Plantec contributes to the Digital Eye column this month with a riff on the wizardry of previs.
Wir Lieben Visuelle Effekte: Overview of VFX German Industry
Tulay Tetiker presents an overview of the many companies competing in the growing German visual effects industry.
'Inspired 3D Short Film Production': Storyboarding — Part 2
Taylor Jessen reviews five short films: Gopher Broke by Jeff Fowler, In the Rough by Paul Taylor, Suite for Freedom by Aleksandra Korejwo, Caroline Leaf and Luc Perez, Oedipus by Jason Wishnow and A Bucks Worth by Tatia Rosenthal. Includes QuickTime movie clips!
The Prevised Pitch: How Yeatman Got to Direct 'G-Force'
Ellen Wolff chats with veteran visual effects supervisor Hoyt Yeatman on how he used pre-visualization to land his first directing gig on G-Force.
The Digital Eye: Previs Wizardry
Peter Plantec contributes to the Digital Eye column this month with a riff on the wizardry of previs.
VES Offers Big VFX Reveal
VFXWorld posts a quick guide to the Visual Effects Societys Big Reveal event, which allows artists nominated for VES Awards to show off their work.
'2046': The Future of Visual Effects Right Now
In Part 2, Christopher Panzner looks at how independent producers have to be a vertically-integrated individual as well as a little of a cowboy to survive in the industry.
VFX Bakeoff: What’s On the Menu for the Oscar Race
Jill Smolin attends the VFX Bakeoff and reports back on what visual effects wonders are being served for this years Oscar race.
'Battlestar Galactica' Re Deux
Sci Fi resurrects Battlestar Galactica for a 21st century overhaul. Tara DiLullo reports back on how modern vfx are breathing new life into an old sci-fi warhorse.
'Racing Stripes': Where VFX Artists Play Dr. Dolittle
Tara DiLullo takes a ride with the visual effects wizards who raised the bar for CG-enhanced talking animals in Racing Stripes.
British Telecom 'Networking' Spot Calls for Previs
Karen Raugust reports how extensive previs created a problem solving road map for British Telecoms acclaimed Networking spot.
'Inspired 3D Short Film Production': Storyboarding — Part 1
In the first of a two-part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia delve into why storyboarding is so important.
'A Very Long Engagement' Previsualization
Alain Bielik chronicles how previsualization helped director Jean-Pierre Jeunet bring his epic WWI romance, A Very Long Engagement, to the silver screen.
'The Art of Machinima' Book Review
Ellen Wolff explores how ILMs Stefen Fangmeier mixed cutting edge technology with a bit of old cinema magic to help conjure the retro look of Lemony Snicket.
'Inspired 3D Short Film Production': Art Direction — Part 4
In the last of a four part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia finish up art direction with a look at progression and character and background connections.
UK CGI Festival London: The New Event in Town
In Part 1 of this series, Ellen Besen sits down with maverick CG director Chris Landreth, creator of Bingo and the new, breakthrough film Ryan, to discuss the current state of CG human characters and realism.