'X-Games Skateboard'
Gene Deitch looks at his diverse fan base, which ranges from lovers of Tom Terrific to his work on Weston Woods Studios projects.
Gene Deitch looks at his diverse fan base, which ranges from lovers of Tom Terrific to his work on Weston Woods Studios projects.
Animal Logic creates a series of interstitials to complement Cartoon Networks international rebranding effort. Includes QuickTime clips!
In the first of a two-part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia ask student filmmaker Morgan Kelly to explain step-by-step how he made a short film at CalArts.
Rick DeMott talks with Gregg and Evan Spiridellis of JibJab Media and John Evershed of Mondo Media about how two firms vastly different during the dotcom bubble of 2000 have survived and now thrive on the Net.
Peter Plantec contributes to the Digital Eye column this month with a riff on the wizardry of previs.
Tulay Tetiker presents an overview of the many companies competing in the growing German visual effects industry.
Taylor Jessen reviews five short films: Gopher Broke by Jeff Fowler, In the Rough by Paul Taylor, Suite for Freedom by Aleksandra Korejwo, Caroline Leaf and Luc Perez, Oedipus by Jason Wishnow and A Bucks Worth by Tatia Rosenthal. Includes QuickTime movie clips!
Ellen Wolff chats with veteran visual effects supervisor Hoyt Yeatman on how he used pre-visualization to land his first directing gig on G-Force.
Peter Plantec contributes to the Digital Eye column this month with a riff on the wizardry of previs.
VFXWorld posts a quick guide to the Visual Effects Societys Big Reveal event, which allows artists nominated for VES Awards to show off their work.
In Part 2, Christopher Panzner looks at how independent producers have to be a vertically-integrated individual as well as a little of a cowboy to survive in the industry.
Jill Smolin attends the VFX Bakeoff and reports back on what visual effects wonders are being served for this years Oscar race.
Sci Fi resurrects Battlestar Galactica for a 21st century overhaul. Tara DiLullo reports back on how modern vfx are breathing new life into an old sci-fi warhorse.
Tara DiLullo takes a ride with the visual effects wizards who raised the bar for CG-enhanced talking animals in Racing Stripes.
Karen Raugust reports how extensive previs created a problem solving road map for British Telecoms acclaimed Networking spot.
In the first of a two-part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia delve into why storyboarding is so important.
Alain Bielik chronicles how previsualization helped director Jean-Pierre Jeunet bring his epic WWI romance, A Very Long Engagement, to the silver screen.
Ellen Wolff explores how ILMs Stefen Fangmeier mixed cutting edge technology with a bit of old cinema magic to help conjure the retro look of Lemony Snicket.
In the last of a four part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia finish up art direction with a look at progression and character and background connections.
In Part 1 of this series, Ellen Besen sits down with maverick CG director Chris Landreth, creator of Bingo and the new, breakthrough film Ryan, to discuss the current state of CG human characters and realism.
The Digital Eye tracks the future factors awaiting visual effects artists, animators and production companies as the epicenter of work moves outside of Hollywood.
Mary Ann Skweres looks at how invisible visual effects are becoming a crucial part of the industry, but are still being overshadowed by the flashy f/x.
Rick Baumgartner talks with some of the top visual effects supervisors about how theyve had to adjust to changes in the industry.
Mary Ann Skweres goes behind the mask to discover the invisible visual effects secrets of The Phantom of the Opera.