Winners Announced for SIGGRAPH 2018 Computer Animation Festival
MoPA short ‘Hybrids’ wins best in show; Supinfocom’s Overrun’ wins best student project; DreamWorks Animation’s ‘Bilby’ receives Jury Award.
MoPA short ‘Hybrids’ wins best in show; Supinfocom’s Overrun’ wins best student project; DreamWorks Animation’s ‘Bilby’ receives Jury Award.
Pavilion to host virtual, augmented and mixed reality projects; Walt Disney Animation Studios’ first VR Short, ‘Cycles,’ to make worldwide debut.
Studio projects at the conference -- set for Aug. 12-16 in Vancouver -- focus on merging collaboration and interactivity.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
Winner will receive $10,000 prize as well as a trip to the conference for a premiere event for their content.
Educators Focus Area adds educational element and VR Village expands to include AR and mixed reality.
Latest version of acclaimed 3D software application recognized by CGW and postPerspective News Sources for technology innovation and positive industry impact.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.