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Special Event: SIGGRAPH

SIGGRAPH Headline News

SIGGRAPH, FlyOver Canada Present Themed Entertainment Contest

Winner will receive $10,000 prize as well as a trip to the conference for a premiere event for their content.

SIGGRAPH Headline News

SIGGRAPH 2018 Seeks Submissions, Expands Program

Educators Focus Area adds educational element and VR Village expands to include AR and mixed reality. 

Maxon Headline News

Maxon Receives Industry Awards for Cinema 4D R19 at SIGGRAPH 2017

Latest version of acclaimed 3D software application recognized by CGW and postPerspective News Sources for technology innovation and positive industry impact.

Epic Games Headline News

Couldn’t Make It to SIGGRAPH? Watch the Epic Games User Group Presentation Online

Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.

SIGGRAPH 2017 Headline News

Animal Logic Open Sources USDMaya Plugin

Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙

SIGGRAPH Headline News

SIGGRAPH 2017 Concludes Strong in Los Angeles

SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.

Pixar Headline News

Pixar Animation Studios Showcases New Rendering Technologies at SIGGRAPH 2017

Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.

SIGGRAPH 2017 Headline News

Shotgun Announces Pipeline Award Winners at SIGGRAPH 2017

The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.

SIGGRAPH 2017 Headline News

A Whole New Game: NVIDIA Research Brings AI to Computer Graphics

NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.

SIGGRAPH 2017 Headline News

NVIDIA Announces External GPUs

Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.

SIGGRAPH 2017 Headline News

Google Cloud Platform’s ZYNC Render Now Supports Autodesk 3ds Max

Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.

Autodesk Headline News

Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017

Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.

SIGGRAPH 2017 Headline News

Go Head-to-Head with Isaac-trained Robot in VR and Real Life

NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.

SIGGRAPH 2017 Headline News

MAXON Announces Cinema 4D Release 19

The new release includes features and enhancements that streamline motion graphics, VFX and VR content creation workflows and sets a path for the future of Cinema 4D.

SIGGRAPH 2017 Headline News

Epic Games Demonstrates New Unreal Workflow at SIGGRAPH 2017

Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.

SIGGRAPH 2017 Headline News

OptiTrack Showcases Motion Tracking at SIGGRAPH 2017

Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.

Massive Headline News

Massive Announces AI-Controlled Horse & Rider Agent

New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.

Massive Headline News

Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017

Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.

SIGGRAPH 2017 Headline News

iClone 7 Mocap at SIGGRAPH 2017

Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.

Google Spotlight Stories Headline News

Google Spotlight Stories Takes on SIGGRAPH 2017

See work-in-progress screenings and go behind of the scenes of Google Spotlight Stories’ forthcoming VR shorts, ‘Son of Jaguar,’ from director Jorge Gutierrez, and ‘Sonaria,’ directed by Scot Stafford and Chromosphere.

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