Special Event: SIGGRAPH
SIGGRAPH's VR Theater Open for Submissions
SIGGRAPH, FlyOver Canada Present Themed Entertainment Contest
Winner will receive $10,000 prize as well as a trip to the conference for a premiere event for their content.
SIGGRAPH 2018 Seeks Submissions, Expands Program
Educators Focus Area adds educational element and VR Village expands to include AR and mixed reality.
Kristy Pron Named Conference Chair for SIGGRAPH 2020
Maxon Receives Industry Awards for Cinema 4D R19 at SIGGRAPH 2017
Latest version of acclaimed 3D software application recognized by CGW and postPerspective News Sources for technology innovation and positive industry impact.
Couldn’t Make It to SIGGRAPH? Watch the Epic Games User Group Presentation Online
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
Animal Logic Open Sources USDMaya Plugin
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
SIGGRAPH 2017 Concludes Strong in Los Angeles
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
Pixar Animation Studios Showcases New Rendering Technologies at SIGGRAPH 2017
Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.
Shotgun Announces Pipeline Award Winners at SIGGRAPH 2017
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
A Whole New Game: NVIDIA Research Brings AI to Computer Graphics
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
NVIDIA Announces External GPUs
Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.
Google Cloud Platform’s ZYNC Render Now Supports Autodesk 3ds Max
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
Go Head-to-Head with Isaac-trained Robot in VR and Real Life
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.
NVIDIA Supercharges Rendering Performance with AI
Vicon Unveils Vertex at Siggraph 2017
The compact camera is built to support the tracking of smaller environments across VR, biomechanics, automotive and life science applications.
MAXON Announces Cinema 4D Release 19
The new release includes features and enhancements that streamline motion graphics, VFX and VR content creation workflows and sets a path for the future of Cinema 4D.
Epic Games Demonstrates New Unreal Workflow at SIGGRAPH 2017
Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.
OptiTrack Showcases Motion Tracking at SIGGRAPH 2017
Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.
Massive Announces AI-Controlled Horse & Rider Agent
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
iClone 7 Mocap at SIGGRAPH 2017
Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.
Google Spotlight Stories Takes on SIGGRAPH 2017
See work-in-progress screenings and go behind of the scenes of Google Spotlight Stories’ forthcoming VR shorts, ‘Son of Jaguar,’ from director Jorge Gutierrez, and ‘Sonaria,’ directed by Scot Stafford and Chromosphere.